We spent some time today going over game modes. Some feedback at this point would be useful. So throw it out there, what should the first set of game modes we create be? When I say game modes I'm mainly talking about things like victory condition. E.g. commander death ends game type stuff. In addition things like standard sliders or other config options in the lobby. For example unit restrictions lists, starting energy/metal, handicapping of various kinds etc. We have our own ideas here but I'm curious if the community can come to a consensus. tech note: The current intent is to setup this stuff so that multiple mods and victory conditions can work together and extend the lobby. So for example multiple victory conditions that can all trigger, economy mods that do different things, unit stat mods etc. Each of these could then expose some config options to the lobby so they can play nice together.