What does Juice do, precisely?

Discussion in 'Monday Night Combat 360 General Discussion' started by Wandrian Wvlf, October 18, 2010.

  1. Wandrian Wvlf

    Wandrian Wvlf New Member

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    I was looking for another topic answering the question, but the search engine said the word is used too commonly to search for it...


    So anyways. I know Juice makes pros move faster, reload faster, and have stronger attacks...but does it do anything else? I swear it seems almost useless for Supports :(
  2. peachypony

    peachypony Active Member

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  3. Shammas

    Shammas New Member

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    4x armor, 4x damage output, 2x speed, something like that.
  4. Billy Rueben

    Billy Rueben New Member

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    Juice up and pull out your shotgun. For the length of your purple bar, you are a god. Anyone stupid (or distracted) enough to let you get close while you are juiced is dead.

    You already covered faster reload and movement speed. Every shot you fire is a critical, and you have awsome armor; you can survive everything but airstrikes (unless you are a tank) and a gunner pancake (I think).

    Might not be the exact answer you were looking for, but I tried. :)
  5. Shamrock

    Shamrock New Member

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    It makes everyone move fast, have super strong attacks, and gives you huge amount of health almost to the point your pretty much invincible for at least 10-15 seconds (outside of air strikes of course).


    Even with supports they are way stronger, 1 shotgun shot will insta kill any other class and the hurt gun will kill any enemy player in literally about 2 seconds, maybe 3 if it's a tank.


    Personally juice is way to overpowered IMO, and ruins the game especially when supports and assassins put Juice as their gold perk and get juice like every couple minutes. Makes the game impossible to really stop them as they can just juice kill all the base turrets in about 5 seconds and then run out of the base like the little cowards that they are and go back to killing bots (assassin) or hiding in their base healing turrets (support) rinse and repeat.

    It's to the point now where if juice isn't fixed in this game I'm just going to stop playing it because it's a bunch of BS the way it works now, how it can be so easily abused.



    Juice should make you invulnerable for 10 seconds, but there is no need for it to make you faster, pretty much invulnerable, and give you extremely over powered weapons all at the same time. I could live with juice whores being invincible for 10 seconds with their guns being normal power (like team fortress 2 does with medics and class they are healing). But this BS where a single juiced assassin can take down every single turret (no matter what it's level) with 2 swipes of their sword. The dev's who programmed the juice did a great disservice to this game from the standpoint of how unbalanced it makes the game.
  6. rudigarmc

    rudigarmc New Member

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    IT IS ILLEGAL AND DANGEROUS PREFORM ENHANCING DRUGS!!!! :twisted:
  7. BroTranquilty

    BroTranquilty New Member

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    i believe mondaynightcombat.wikia has a precise page on it.

    specifically for supports...

    if your a combat support and get juice, follow a teammate around (a good teammate is the jackbot xl) and when you have a near-death experience or enter their base, use juice to save your life at low health and kill and wreck turrents with your choice of hurtgun or shotgun.

    if your a base support, juice may seem useless, and you get it so fast by healing worthless junk. (i think supports need to get at least 25% less juice from heal/overheal, or just none at all for overheal) anyhow, if your in your base as a support with juice, you could save it for a enemy juice-rusher and give him the shotgun and/or grapple, and save probably all your turrets. or you can do what i do, juice and use the shotgun taunt three or four times. its good for $200-$300, which can upgrade skills or buy turrets.

    or you can do both, use juice to shred a lonely enemy and then taunt him immediately for $300. lol

    not only should the support's overhealing uselessness give less/no juice, but there should be a crossfire with juice and a crossfire without. a juiceless version would be fun

    oh even better! what if juice only did one of those three things, and you could choose what it does in your endorsements? 2.5x speed, invunerability, or 2.5x damage?

    but if you have too many juice rushers dude, dont rage quit. get a class you can use to hold juicers down and waste their juice time in grapples/traps/knockbacks.
    Last edited: October 18, 2010
  8. PohTayToez

    PohTayToez New Member

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    Useless for supports? Just point your hurt/heal gun in the general direction of any pro and they'll be dead in a second or two.
  9. Shammas

    Shammas New Member

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    Pancakes will kill juicers, I've done it a few times.
  10. Wandrian Wvlf

    Wandrian Wvlf New Member

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    Thanks for the info, Billy and Shamrock.


    Your opinion on Juice is very agreeable, Shamrock. Sounds like Medigun uber+Buff Banner+speed boost+more...Wow. That makes it sound even worse lol. Eh, I suppose a good balance would be to tweak it so it affected each class differently? *shrug* I don't know. I should really try out the Crossfire mode for real now XD
  11. Shamrock

    Shamrock New Member

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    Best way to fix juice IMO (if they don't won't to change what juice does to the player) is to only build up juice by killing human players. The Gold Perk Juice with Supports/Assassins and all they have to do is heal turrets/kill bots to get easy juice is a gamebreaker IMO. Make juice a nice reward for getting out in the action and killing multiple human enemies without dieing yourself. This cowardice of supports hiding in their base next to rocket turrets healing/overhealing and Assassins not engaging real players but 1 hit swiping bots with their swords is a bunch of BS.
  12. rudigarmc

    rudigarmc New Member

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    That would make it less meaningful to kill bots, and this game is already being treated like just another team death match. So I doubt the are going to take away more incentive from killing bots.
  13. Billy Rueben

    Billy Rueben New Member

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    These are my opinions. Feel free to dispute any of them.

    - As a defensive support, I use my juice to defend against other juiced players. Nothing takes down a juiced assassin like a juiced shotgun to the chest.
    - It is easier to get juice as a support or assassin, but they aren't as effective juiced as a tank or gunner in my opinion, who can just as easily take down a base's turrets and kill everybody as the same time.
    - I will agree that a sniper has a gigantic advantage with juice at this point. He can get juice the fastest, and his SMG is unstoppable when he is juiced. Not to mention his sniper does an absurd amount of damage to the moneyball when he is juiced.
    - Juice is a huge motivation to stay alive and push bot lanes during a match. MNC without juice just wouldn't be the same.
  14. BroTranquilty

    BroTranquilty New Member

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    pancakes are a scripted kill. ringouts are too.
    two effective ways to deal with juicers.
    or you can double-grapple them with classes that can, or freeze them, or otherwise waste their juice time so they dont have any more time for turrets.

    but i think juice should cost $600-800, or dont do as many boosts, or last less long, or just make the supports overheal do less/none, and the assassin's sword do less so they have to melee for it.
  15. xl G h o S 7 lx

    xl G h o S 7 lx New Member

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    I dont see why people complain about juice so much, its there for everyone to use. Should try to adjust your strategy to control mid anilli/juice machines.
  16. PohTayToez

    PohTayToez New Member

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    Not factoring in the damage to the moneyball, I would say the sniper has one of the weaker juices. Due to the SMG's range, he has to be closer to his target than any other class other than the assassin, and he doesn't get much of a turret killing boost like some other classes. I find the sniper's juice to be most effective at taking back control of a lane that you're outnumbered in, but it doesn't have much base-destroying power.

    Of course, when you factor in the moneyball damage, it balances back out, but my point is that I think that people misconstrue the power of the sniper's juice, only because it's typically used solely for kills.
  17. BroTranquilty

    BroTranquilty New Member

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    nah, like i said, i dont fully expect them to make juice harder. id be nice if juice cost 600-800 and supports couldnt get juice by doing absolutely nothing.

    and i sometimes camp the juice machine, especially as assassin and wait for them to buy it before slaying. this should be a protag, slaying someone who just bought juice not two seconds earlier.

    but my best strategy is, after they have juice rushed turrets a time or two, get a class that you can hold up juicers with. i either get my assualt with skillpill and bomb the juicers away from the turret and then uppercut them away or off the arena, or i get my gunner and slam them (pancake would be end of story) and then double grapple them. that way they buy juice just to spend the juiced time dealing with me.
  18. Billy Rueben

    Billy Rueben New Member

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    My biggest complaint is how fast he can get juice. Once he gets his passive 3 sniper rifle, he can get juice in seconds. Yes, his juice abilities are probably the worst, but he can demolish anyone who isn't near a turret without trouble.
  19. Warskull

    Warskull New Member

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    Once you get juice or start to get close just start heading towards the enemy base with a teammate or bot wave. When you get there or someone tries to kill you juice. Shotgun with blow people up and the heal/hurt gun melts turrets. You should be able to destroy a rocket turret with ease. Then you die, respawn back at your base, and top off the defenses again. The drain on the heal/hurt gun is pretty deadly when you have juice.
  20. BroTranquilty

    BroTranquilty New Member

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    yes, topping off the turrents and healing the bots until they make it to the enemy base should NOT be worthy of juice tho. if every support did that, and everyone always played support, then the support would be the only thing anyone ever plays.

    define overpowered? well if you look in the websters dictionary, you see a picture of a ump45...

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