Actually, we need to have a heated discussion with lots of ideas so we can clarify what orbital really is and why it should be more important. And the things that are broken about it. Here's what I've got so far: As of the current build (77443), the SXX can be classified as a general purpose ground attack weapon. That is, we use it for more than just sniping comms - it can be used for raiding unprotected economy and armies due to it's cheaper cost and improved DPS/metal. They are actually useful now, thankfully. The Anchor has been improved to a straight trade of 18 Avengers per, with diminishing returns for the anchor the more Avengers are grouped together. It's the same for the Anchors - the more anchors, the more avengers they can kill before dying. Essentially, the bigger the fight gets, the less useful Anchors become. Once you hit around a hundred avengers, Anchors become paper. Even stacking anchors doesn't work, since avengers can stack more in a smaller space. Anchors are pretty much the same as before against ground units, except they are cheaper and can actually hit moving air units. Jigs are a disaster. The resources they give are completely out the wazoo. If there is a gas giant, you don't have a choice - take it or die trying. If an enemy can get two -three jigs out, they can almost forget about building extra energy for the duration of the game, so long as they dont go overkill on a rush for superweapons. ------------------ I would throw out my own ideas, but I've found there are few solutions as well-thought out and thorough as the one already presented in the Orbital Warfare Overhaul Mod. It's almost exactly what orbital needs and it would be fantastic if it were implemented into vanilla.