Water Planets for Naval Warfare!

Discussion in 'Support!' started by Zenotheory, June 27, 2013.

  1. Zenotheory

    Zenotheory Member

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    Is it possible to have Water planets up and running like a reversed Terra planet or something? Naval Warfare atm is just a quick skirmish in small to medium lakes with nothing spectacular enough for a proper naval battle... If we could have water planet as part of the random rotation that would be awesome as there enough naval tech to support it :D

    Zenotheory
  2. deso88

    deso88 Member

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    Water planets are part of the navy stretch goal.
  3. Zenotheory

    Zenotheory Member

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    I know this but would like to see it come out very soon to have a more improved naval battle as the lakes are too small and can't get a proper naval base going for battles...
  4. deso88

    deso88 Member

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    They need to fix navy first before making water planets. Subs are still feature incomplete and navy overall is... funny.
    It won't be that far out.
  5. kingsmaug

    kingsmaug Member

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    And you can get planets that are pretty good for naval as is. I had one generated that had a massive water belt around it. It all depends on how the planet is generated.
  6. mushroomars

    mushroomars Well-Known Member

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    Naval units need MAJOR retooling. They cost about as much as land units and have just about as much health. The only thing "naval" about them is their range and damage.
  7. l3tuce

    l3tuce Active Member

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    Don't they also have built in radar?
  8. kingsmaug

    kingsmaug Member

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  9. neutrino

    neutrino low mass particle Uber Employee

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    Once the naval gameplay is better it's trivial for us to put water planets into the rotation.
    thetrophysystem likes this.
  10. l3tuce

    l3tuce Active Member

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    I could have sworn I saw radar blips just outside my Narwhal's vission range when I didn't have any radar towers nearby.

    It would be cool if the Narwhal had radar to go with it's anti-air missiles, and the Bottleblue had sonar and torpedoes. Just like real life, You would need both of them to protect the bigger more vulnerable T2 battleships.
    In both cases the radar and sonar would be shorter ranged than the radar or sonar structures.
  11. kingsmaug

    kingsmaug Member

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    Yeah, but at the same time, the t2 radar and sonar ranges are so massive, you plop down a couple and you've got most of the planet covered.
  12. Raevn

    Raevn Moderator Alumni

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    Currently, no ships have radar/sonar, and only some can see underwater. Also see http://pa.lennardf1989.com/Tracker/inde ... ask_id=421.
  13. l3tuce

    l3tuce Active Member

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    Oh lame.

    Still like the idea of giving the bottleblue anti-submarine capabilities so it can be a real destroyer instead of a smaller version of the Leviathan.
  14. kingsmaug

    kingsmaug Member

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    Sooo.... Depth charges?
  15. l3tuce

    l3tuce Active Member

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    Or torpedoes, or ASW rockets.
  16. kingsmaug

    kingsmaug Member

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    I like depth charges. The animations would be amazing.
  17. neutrino

    neutrino low mass particle Uber Employee

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    I like depth charges too...
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  18. KNight

    KNight Post Master General

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  19. kingsmaug

    kingsmaug Member

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    bradaz85 likes this.
  20. l3tuce

    l3tuce Active Member

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