Water Planet with Bridge

Discussion in 'Mapping and stuff' started by warrenkc, January 5, 2015.

  1. warrenkc

    warrenkc Active Member

    Messages:
    542
    Likes Received:
    191
    Very fun to play.
    1vs1 or more with shared armies.
    2015-01-06_00001.jpg 2015-01-05_00029.jpg 2015-01-05_00028.jpg 2015-01-05_00027.jpg

    Attached Files:

  2. guest1

    guest1 Active Member

    Messages:
    113
    Likes Received:
    239
    Can you get naval units to path under the bridges? Last I tried it was bugged.
  3. warrenkc

    warrenkc Active Member

    Messages:
    542
    Likes Received:
    191
    This bridge has no space under it. But I know what you mean. That is why I put it at the water level.
  4. bgolus

    bgolus Uber Alumni

    Messages:
    1,481
    Likes Received:
    2,299
    Water under bridges should of been possible, but it was never really been tested under those conditions so sadly it's not a surprise it doesn't work. There's probably some optimizations that just check if there's land higher than the water rather than checking if there's an obstruction.
    warrenkc, snierke, stuart98 and 3 others like this.
  5. guest1

    guest1 Active Member

    Messages:
    113
    Likes Received:
    239
    I hope you guys will try to fix this in the near future. Being able to path naval units under CSG would open up a huge amount of potential for interesting maps.

    @jables
  6. squishypon3

    squishypon3 Post Master General

    Messages:
    7,971
    Likes Received:
    4,356
    Waaaaay too much metal on those little islands, heh.
  7. warrenkc

    warrenkc Active Member

    Messages:
    542
    Likes Received:
    191
    Did you try it?
  8. goofyz3

    goofyz3 Active Member

    Messages:
    111
    Likes Received:
    33
  9. warrenkc

    warrenkc Active Member

    Messages:
    542
    Likes Received:
    191
  10. goofyz3

    goofyz3 Active Member

    Messages:
    111
    Likes Received:
    33
    You mean the normal system designer you can build ramps and make islands and stuff or you just keep on playing with the stats until you have the land what you want it to be witch takes forever.

    Also cgi or whatever i cant delete sometimes or even select existing ones.
  11. warrenkc

    warrenkc Active Member

    Messages:
    542
    Likes Received:
    191
    At this time it is possible to do quite a bit with the system designer in the advanced mode. However it is buggy and not always easy. It takes a lot of patience and skill. Remember to look at the keybindings for the advanced editing in the settings.
  12. philoscience

    philoscience Post Master General

    Messages:
    1,022
    Likes Received:
    1,048
    This map has potential but also some glaring flaws. I think for 2v2s it needs to be a bit bigger, with longer bridges, slightly more land, and more water. My other major problem with this map is mostly due to a bug; naval cannot fire effectively over the ridges into the land bases. It looks so stupid as the battleship will move right up close and miss every shot. This breaks the map because it makes naval not very important, when you want fighting over it to be essential.
  13. warrenkc

    warrenkc Active Member

    Messages:
    542
    Likes Received:
    191
    More land or more water? Can't have both.;)

    The battleship can for up there but needs a bit of distance. It is supposed to offer a bit of protection.
  14. radongog

    radongog Well-Known Member

    Messages:
    638
    Likes Received:
    295
    You can have both: Make the map bigger! :D I like the design, it feels very good when watching AIs battling each other! Will do a more detailed review once I played a 2v2 ShareArmy game!
    warrenkc likes this.
  15. warrenkc

    warrenkc Active Member

    Messages:
    542
    Likes Received:
    191
    You should have said that. ;)

Share This Page