Water and other fluids on planets

Discussion in 'Backers Lounge (Read-only)' started by Daddie, April 24, 2013.

  1. Daddie

    Daddie Member

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  2. torrasque

    torrasque Active Member

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    It need a geforce 580 to compute an aquarium.
    Sure, let's do that on a planet! :)

    Joke aside, the water look really nice. Even if it weren't for the simulation.
  3. nanolathe

    nanolathe Post Master General

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    No...
    In the name of Science, NO!
  4. syox

    syox Member

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    Wont be in the game. Sadly.
    :(
  5. bobucles

    bobucles Post Master General

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    Fluid simulation is always absurdly expensive on computer resources. You won't see much more than a few simple rules.
  6. iampetard

    iampetard Active Member

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    I don't want any rabbits coming out of the water in PA are you mad...

    It would also require about 90% of processing power to render such a thing :mrgreen:
  7. KNight

    KNight Post Master General

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    Mike
  8. garat

    garat Cat Herder Uber Alumni

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    Yah, very pretty stuff, but.. even if GPU/CPU power wasn't a concern, systems like this usually take time to implement, and I just don't see how it makes an RTS more fun. :)
  9. smallcpu

    smallcpu Active Member

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    TSU NA MI

    :mrgreen:

    It would be interesting for dropping rocks from space into water. And perhaps for filling craters with water from other bodies. (Or make a map with a preset water power energy producing building and a huge dam. Destroy the dam and, floooding!

    (But yeah, mostly it would look great.)
  10. bmb

    bmb Well-Known Member

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    While full fluid simulation is obviously too much I think it's nice when games have cosmetic fluid dynamics on ships and ponds and whatnot. You know, ripples and waves and such in response to wading/sailing/explosions etc. Purely cosmetic. But it makes the water really feel alive. It's also quite cheap since simulating ripples in a flat surface is much easier than simulating the volume of the water. I mean we've seen surface fluid dynamics in games for over 10 years now.
  11. Daddie

    Daddie Member

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    I know that fluid simulation would not be part of this game, hence the smiley in the topic start.. But it is a damn great achievement being able to simulate fluid..
  12. BulletMagnet

    BulletMagnet Post Master General

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    So... you posted in here just to talk about the great achievement and not actually about PA?

    Can a moderator move this thread to Off-Topic please?
  13. galaxy366

    galaxy366 Member

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    Might just be textures that make it look like tidal waves? SupCom looked like 3D but infact it was just flat.

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