Will we have volatile buildings in this game, I think balance wise, it would be good for the Haley's and Nuke's and other Game Winners, to be extremely volatile, making a counterattack a possible game winner in itself. Silly Wabbit building a nuke next to his commander and power fields.
All we can guess so far is....maybe. The thing with volatility is you have to make sure it's "fair" because if a unit force that cost only a fraction of the total assembly destroys it all only because of a chain reaction it's not really fair. One also needs to consider that while building a tight knit row of Nuck Launchers is obviously asking for it, things like Halleys need to be build in close proximity, so far at least, and you need to take that into consideration. Mike