Viewing perspectives in PA

Discussion in 'Planetary Annihilation General Discussion' started by omega4, June 25, 2013.

  1. omega4

    omega4 Member

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    In the alpha, are you able to view the world from different angles when zoomed in to a certain degree (like how you could do in SCFA)?

    If so, do the graphics effects (explosions, weapons fire, etc.) look 3-dimensional?
  2. antillie

    antillie Member

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    Yes you can. Although the camera still needs some work.

    Well since the game is 3D rendered I am going to go with "yes".
  3. kvalheim

    kvalheim Post Master General

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    Explosions and effects have been 3D-rendered in games for years.
  4. omega4

    omega4 Member

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    The reason I ask is in SCFA (whose developers now work for Uber on PA), a good percentage of the graphics effects (e.g. explosions, bloom fields, lasers, etc.) were not 3-dimensional, even though the game and its units were 3D rendered.

    You would think that every element of a 3D rendered game would be 3D, but I learned from the GPG forum that apparently that isn't always the case.

    So I figured I'd ask about PA, since it's being worked on by some of those developers who developed SCFA.

  5. KNight

    KNight Post Master General

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    Yeah that's nothing new and is still used a lot in many games. Sometimes modeling something is 3D is more work for little to no visual benefit.

    Mike
  6. neutrino

    neutrino low mass particle Uber Employee

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    What's not 3D in SCFA? I think we have a terminology issue here.
  7. KNight

    KNight Post Master General

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    Select FX like trails, Beams and such.

    Mike
  8. Raevn

    Raevn Moderator Alumni

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    What Knight said, plus most noticeably the white unit death flashes.
  9. BulletMagnet

    BulletMagnet Post Master General

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    Billboard effects... that often weren't billboard. Many of the effects were aligned vertically upwards, so they'd look dodgy when you tilted the camera up to see the horizon.
  10. teddythebear

    teddythebear Member

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    I think omega is trying to say that in previous games, optimizations of the artwork worked because certain aspects of the camera could be taken for granted such as the camera perspective relative to those artworks.

    In PA, the battlefield is no longer flat and as such the assumption that the camera's perspective in relation to the artwork will uniformly always be the same or at least similar across the battlefield is also no longer true.

    This could have issues in making some perspective optimized artwork become less visible at specific perspectives such as beam type weapons firing from over the horizon toward the camera.

    I would recommend to omega that you check out some of the streams that have been uploaded to youtube and the like to see if this is really a deal breaker issue for you.
    Last edited: June 26, 2013
  11. omega4

    omega4 Member

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    I suppose at the end of the day, how PA handles graphics FX at a viewing perspective is what it is. If Uber chooses to take this into consideration when making PA, then great. If not, there's not much that I can do about it but "deal with it".

    My only recommendation to Uber is to NOT allow gamers to view the action from a perspective along the horizon if Uber chooses not to go all the way with 3D graphics FX.

    Here is an example of some basic modding work that I've done for SCFA. Keeping in mind that I'm a banker/lawyer by trade and NOT a programmer/developer. As a result, my mod work was some pretty small stuff and nothing too sophisticated.

    http://youtu.be/2saF6_ipf9s

    Basically, I noticed that SC's 3D effects for units like the Czar were fully rendered in 3D and looked great no matter what your viewing angle was. However, in SCFA, the same units like the Czar didn't have all their effects rendered in 3D. So, I basically modded my SCFA to replace the "offending" effects with their fully rendered 3D counterparts. That way, the units' effects in SCFA looked great no matter what your viewing angle was.

    I sometimes enjoy watching the action unfold from viewing angles up close and near the horizon. SCFA allowed me to do that. However, that's when I discovered that not all the graphics FX where rendered in 3D. Thanks to those on the GPG forums, I learned why and set out to work on my first mod ever....

  12. teddythebear

    teddythebear Member

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    The game is still alpha and everything is subject to change but if you don't see changes you want you can make a mod for them. And it shouldn't be too difficult for someone with previous experience with modding like yourself, also PA already has mods working in the alpha!
  13. omega4

    omega4 Member

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    Once was enough for me. While I can't predict what I'll be doing when PA is released to retail, chances are I probably won't have the time to mod PA.

    Besides, I haven't seen an PA videos yet where the viewing perspective was brought down to the ground level and tilted towards the horizon, like I've you can do in SCFA. So there's a chance that PA won't even allow this type of view perspective at all. That would render the rendering of all graphics FX in 3D a moot point.

    FYI - In my mod video, I liked how that Czar did a double tap to the back of the end of that Colossus! That was purely the work of Sorian's AI. Pure genius!

  14. Raevn

    Raevn Moderator Alumni

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    You can press 'M' for free camera mode, which allows looking in any direction.
  15. KNight

    KNight Post Master General

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    You can kinda, the camera aspects for this are still rough thought;

    [​IMG]

    Mike
  16. omega4

    omega4 Member

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    Oh boy. That viewing perspective is just like what you can do in SCFA.

    Now I really hope Uber renders all its graphics FX in 3D and doesn't take shortcuts....

    FYI - that commander looks great! His legs are a little skinny though and out of proportion with its upper body. It's kinda like some bodybuilders I know at the gym!
  17. KNight

    KNight Post Master General

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    Actually it's a lot better as you have a lot more control where as in SupCom/FA you where also stuck with a reference point on the ground.

    Here is a pic with the camera is actually aiming upwards!

    [​IMG]

    EDIT: Because lolz;

    [​IMG]

    Mike
  18. omega4

    omega4 Member

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    Wow! Great viewing angles! I'm really impressed with Uber's giving players a free roam camera in PA.

    That commander has got to focus on building up his his quads and calves the next time he hits the gym!
  19. KNight

    KNight Post Master General

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    At this stage it's not really that feasible to use in 'mid-game', and honestly, even if it gets more user-friendly I think it's still too much of a 'flow-breaker' to use it regularly in game, more so during replay viewing I think.

    Mike
  20. zaphodx

    zaphodx Post Master General

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    You're watching the wrong videos.

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