Utilization of resources

Discussion in 'Backers Lounge (Read-only)' started by Timevans999, March 28, 2013.

  1. Timevans999

    Timevans999 Active Member

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    Hi team
    one of the main problems with supreme commander was the memory loop. But it also failed to use all available resources, or even a quarter of resources on a modern rig. Will this new software solve that problem?
  2. thapear

    thapear Member

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    It's been confirmed to use multithreading in order to be able to utilize as many cores as possible.
    Neutrino has also stated he'd like the game to be scalable into the future and that he'd rather not there be a hard limit on amount of planets and unit cap. It'll also be 64-bit compatible, so it should use as much memory as you tell it to.
    Therefore it should use all resources on a modern (and future) rig.
  3. Raevn

    Raevn Moderator Alumni

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    This was due to the limitations of 32bit Operating Systems. PA supports 64 bit, so shouldn't be a problem.

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