please pardon my tech noobyness I need help with Uber's modding system. Does this mean that for a UI mod we could have all mod files in the mods folder, avoiding overwrite? I'd like to do this, but I don't know what I'd have to do. Code: var global_mod_list = [ ]; var scene_mod_list = { 'connect_to_game': [ ], 'game_over': [ ], 'icon_atlas': '../../mods/tatsuiconpack/icon_atlas/icon_atlas.js' [ '../../mods/tatsuiconpack/icon_atlas/img/strategic_icons/icon_si_artilery_long.png '../../mods/tatsuiconpack/icon_atlas/img/strategic_icons/icon_si_artilery_short.png ], 'live_game': [ I'd like to load my modified icon_atlas.js, would the modfications to the icon_atlas.js be written directly in the ui_modlist.js? and if I point to a icon_atlas.js file in the mods folder, would that file have to be modified to point to the right directory?
Re: PA Modding Changes - Build 51531 As I have already written to you in a pm-answer: Here is the solution of how to convert your mod for the most part, only the shader is missing: http://www.nanodesu.info/stuff/pa/mods/tatsu.zip EDIT: I have split this topic away from the list of changes, as I don't think it should be in there.
EDIT: Forgot I ever wrote this, I had a typo above this code, so it was never executed. ------- So I am trying to fix up my own mouseswitch-mod work using the mod_list. However I need to modify the html of the maingame, so I thought I could do this via jquery. I added these lines to my js: Code: $('.div_version_info_cont').text('Here I am'); $('#version_info').attr('data-bind', 'visible: mouseSwitchShow'); $('#player_info').attr('data-bind', 'visible: mouseSwitchShow'); $('#div_chat').attr('data-bind', 'visible: mouseSwitchShow'); $('#div_time_invoke_cont').attr('data-bind', 'visible: mouseSwitchShow'); $('#worldpopup01').attr('data-bind', 'visible: showsWorldHoverTarget'); However, this does not have any visible effect, not even the version info is changed. Is it impossible to change the html at that point? Or am I just doing a stupid mistake? <= this^^