PLEASE USE THE IN-GAME COMMUNITY MODS. Since raevn's UI Mod Manager is being used for pretty much every mod now, but is Windows-only, I thought it would be nice to have a version for Linux and Mac OS as well. This version does everything that raevn's version 4.0.x does. Although there are some minor differences of course. By the way, don't be fooled by the difference in version number. The .x part are only bugfixes specific to either mine or raevn's version. This program does require the Qt4 libraries to run. They're easily installed though. It also requires libzip and libqjson. I'm not entirely sure if libzip comes with Mac OS, but libqjson probably doesn't. On Ubuntu, you can install the necessary libraries by typing Code: sudo apt-get install libqt4-core libqt4-gui libqt4-network libzip2 libqjson0 For Mac, you can also download a DMG with all dependencies included here. Source code can be found on GitHub. If you wish to add your own translation, check out the *.ts files in the i18n directory on GitHub. You can send them to me, and I'll include them. (You can compile the ts files to qm files using lrelease which comes with Qt4, but I only need the ts files.) Version history 1.0: Initial copy of raevn's verion 1.4. 1.5: Updated functionality to match raevn's version 1.5. 1.5.1: Updated to include the new parameter --modpath. Use that to point to the mod directory on Mac's. 1.5.2: Fixed two bugs. The author name would not appear is it contains a comma. It also generated an invalid ui_mod_list.js if two or more mods worked in the same area. 1.6: Updated functionality again to match raevn's version 1.6. Additionally, this pamm will now autodetect where PA is installed, so no more messing around with --papath or --modpath. This should work on both Linux and Mac OS. Furthermore, pamm now will show if updates to mods are available rather than just reporting if the mod is installed or not. 1.8: Reach feature parity with raevn's version 1.8 again. 1.8.1: Fixed bug in mod order. This caused the Commander Health mod to fail for example. 3.0.0: Reached feature parity with raevn's mod manager except for the auto-updating. Additionally, there is an install-all-updates button for easy updating. 3.0.1: Two bug fixes. Wrong URLs used for available mods and failed to update mods.json and ui_mod_list.js after mod installation. 3.0.2: Four bug fixes. Mods_list.json wasn't written properly causing raevn's modlist mod to fail. Icon loading was broken, but not implemented yet anyway. Automatic refreshing of news and available mods didn't work. A "no mods loaded" text could get stuck on the available mods tab. 3.1: Internationalization, icons for mods, "Likes" are now taken from the forum and displayed in the mod manager. It now also tells you when a new update is available for pamm. 3.1.1: "New"-icon wasn't always shown for updated/new mods. Symlinked mods were ignored. 3.1.2: Added support for new scenes in build 61250. Namely, "live_game_econ" and "live_game_hover". 3.2.0: Added support for new scenes in build 62037. Namely, "armory" and "building_planets". I've also added a help dialog, and a text based modfilter. You can now press Ctrl+M (or Command+M) in the available mods tab and type text. Only mods with that text will be shown. Oh, it also remembers the size and position of pamm between restarts of the program. 3.3.0: Support for the new style for specifying scenes with backward compatibility of course. A new icon that raevn made as well as a gamma banner. Minor fixes to the French translation. 4.0.0: Fixed some Mac graphical glitches, it should be more compact now. Mod text filter now works for installed mods list as well. New view mode, compact. All settings should be save upon exiting pamm. Filtering by category is also possible now. Disable all mods and reenable the previously enabled mods now present in menu. Some misc bug fixes. 4.0.1: Screwed up the binaries for 4.0.0 somehow which left in bugs. That is, the initial sorting was wrong. 4.0.2: Made mod labels more readable.