Since the last update i' m unable to run my dedicated servers launching a server with commandline parameters results in steam GUI popping up with the message "Steam Required" On another machine using the same .bat file i get a runtime error before MNC is even able to write to a log file. EDIT: fixed the runtime error but dedicated server now seems to require shader model 3???: Critical: appError called: This game requires at least Shader Model 2.0 Do you know of any dedicated server that even has a graphics card in it ? i don't think so.
Anyone know how to disable renders in UE3? I know that you could do it back with UE2.x by editing RenderDevice in the Engine.Engine section of Engine.ini but that field is now completely missing. I suppose it can't hurt to add the following and hoping for the best. Extra fields should (hopefully) be ignored so it might do nothing. Code: RenderDevice=Engine.NullRenderDevice Just taking a stab in the dark.
only the ones protected like HostileBalance Hostilegame and Hostileeditor Buti indeed wont work since it should be put into Hostilegame
Did you find a way around this problem. I did manage to get mulit-servers started but none show up , also the settings are still in the documents folder so it gets wierd. they got 8 days to go hope they get it working right soon lack of true dedicated servers will kill this game
most settings you will ever have to change for dedicated servers(ports and such) are in HostileEngine and that one is editable You can generate config files for each individual server, done it from the start. Add this to your BAT file -configsubdir=serverfoldername -nohomedir -unattended