Update 5 is out now!

Discussion in 'Monday Night Combat PC Discussion' started by Col_Jessep, January 17, 2011.

  1. Col_Jessep

    Col_Jessep Moderator Alumni

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    source
  2. DeadStretch

    DeadStretch Post Master General

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    Re: Patch notes for the next update (#5)

    It's cool that I actually get to see these changes now... :D
  3. Col_Jessep

    Col_Jessep Moderator Alumni

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    Re: Patch notes for the next update (#5)

    I hope more bots wont impact your performance too much DeadStretch! I think it might make the matches more strategic.
  4. tron

    tron New Member

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    Re: Patch notes for the next update (#5)

    let's try getting your game to work on all platforms first before adding new features.

    vista x64 needs to be looked into.
  5. Ekanaut

    Ekanaut Uber Alumni

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    Re: Patch notes for the next update (#5)

    I run Vista 64 at home and we have several Vista 64 machines at work running the game. It could be your specific setup.
  6. faits

    faits New Member

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    Re: Patch notes for the next update (#5)

    The machine I play and run a dedicated server on is vista 64.
  7. DeadStretch

    DeadStretch Post Master General

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    Re: Patch notes for the next update (#5)

    viewtopic.php?f=30&t=4952
  8. Polynomial

    Polynomial Moderator Alumni

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    Re: Patch notes for the next update (#5)

    Is autobalance just for odd number of players per team?
  9. zarakon

    zarakon Active Member

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    Re: Patch notes for the next update (#5)

    Yeah, I'm interested to see how autobalance will work

    Also, why are tags being removed? Too many people using things like [F**K]?
  10. Ekanaut

    Ekanaut Uber Alumni

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    Re: Patch notes for the next update (#5)

    If teams are off by more than one, autobalance kicks in next time someone respawns but still respects class limits set by the server. On respawn, a message that states "Congrats, you've been traded to..." let's the player know they've been autobalanced.
  11. do0t

    do0t New Member

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    Re: Patch notes for the next update (#5)

    If it's dynamically changeable like it is in TF2, jeahsome. Can put your own brackets or whatever you want in your name for a tag.
  12. zarakon

    zarakon Active Member

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    Re: Patch notes for the next update (#5)

    Cool, I've been hoping for something like that

    Has anything been done to the "changeteam" command to prevent the traded player from just switching back though?
  13. Ekanaut

    Ekanaut Uber Alumni

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    Re: Patch notes for the next update (#5)

    Yes,no more changeteam command until we add some more UI features to support it in case where changing team is applicable.
  14. Polynomial

    Polynomial Moderator Alumni

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    Re: Patch notes for the next update (#5)

    Thanks Eka. I'm worried though if I get emotionally invested in my side winning... and then I get bumped to the other side. >.>

    I really want a change team command though.
  15. spirit

    spirit New Member

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    Re: Patch notes for the next update (#5)

    Agreed. In those games you've been going at it for awhile, its incredibly annoying to get swapped because you just happened to die at the wrong time. Alot of people will quit the game when that happens.

    I like how other games have implemented it, they will swap over the most recent person to join the team.
  16. Ekanaut

    Ekanaut Uber Alumni

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    Re: Patch notes for the next update (#5)

    Playing a game 2v5 isn't very fun either on a heavy team based game like ours. We can modify and improve the behavior once it's out and see how people play with it. Autobalance is a server option that can be turned off just like team select in Lobby.
  17. Polynomial

    Polynomial Moderator Alumni

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    Re: Patch notes for the next update (#5)

    I agree. But what if people drop from a game and you get bumped to the other team at the 5 minute mark? 10 minute mark? This is what I'm worried about. Are you transferring the newest players to the game first?

    I still definitely want that changeteam option. Just implement it Counterstrike style.
  18. zarakon

    zarakon Active Member

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    Re: Patch notes for the next update (#5)

    Yeah it sucks to be the person to get switched, but it's usually for the greater good.

    The problem I can see is if your team is JUST about to win, and the other team starts leaving. You might get cheated out of your $1000 winning bonus by getting switched at the last second
  19. Ekanaut

    Ekanaut Uber Alumni

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    Re: Patch notes for the next update (#5)

    I feel like we have to reiterate this with every new feature but I'll say it again. Try it out before making up you mind on it.
  20. Polynomial

    Polynomial Moderator Alumni

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    Re: Patch notes for the next update (#5)

    I'm just asking about how you guys coded it Eka, and what potential issues might arise.

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