Upcoming changes?

Discussion in 'Monday Night Combat 360 General Discussion' started by Edward Coug, December 30, 2010.

  1. Edward Coug

    Edward Coug New Member

    Messages:
    383
    Likes Received:
    0
    Maybe someone already noticed this, but according to the blog, the PC version of the game had some balance changes.

    "Balance Changes

    * Increased the amount of bots spawn for some pros that purchase
    bots at a bot spawner.
    * Reduced the amount of juice Lazer Blazer turrets give to
    deployed Tanks and taunting Pros.
    * Increased clip size of Tanks Rail Gun."

    I'm assuming these changes will make it to the xbox version of the game at some point.
  2. TOM12121112

    TOM12121112 New Member

    Messages:
    3,168
    Likes Received:
    0
    probably not. a lot f them are due to high accuracy in pc. i believe the railgun only has a 4 bullet clip in pc for example.
  3. DeadStretch

    DeadStretch Post Master General

    Messages:
    7,407
    Likes Received:
    554
    These are all the balance changes for the Steam Beta so far:
    Reduced the duration of Sniper Trap Freeze against players.
    Increased recovery time of level 2 and 3 Tank Charge
    Decreased damage done by level 3 Tank Charge, knockdown and stun is unchanged.
    Decreased the amount of damage a Firebase takes while its deploying.
    Decreased the recovery time of level 2 and 3 Airstrike.
    Increased the amount of bots spawn for some pros that purchase bots at a bot spawner.
    Reduced the amount of juice Lazer Blazer turrets give to deployed Tanks and taunting Pros.
    Increased clip size of Tanks Rail Gun.

    A few of them are PC specific and I damn well know more bots will not work on the 360. The Tank's Charge changes are intersting while the Support changes are pretty awesome.

Share This Page