This popped into my head earlier today when I was watching reruns of the Original Star Trek Series. What about adding a unit that has an extremely high metal cost (2-3x cost of a Delta V Engine) that could use consume metal in order to slowly generate a small metal planet. I'll let you guys fill in the blanks, but since this game revolves around planetary warfare, a unit that could build a planet would be an excellent game changer. What are your thoughts?
It'd need to cost way more than that. Could be nifty. Not sure it would be needed or have a purpose at all if Uber follows through with astroid belts.
Honestly, it doesn't really fit in with PA. PA is not so much focused on Planetary Warfare, rather it's focused on Planetary Annihilation, and there is good Gameplay reasoning behind that. See when you have large games(up to 40 players eventually) you also need some pretty big systems to support that. The problem is that while a system with 20 planets might be great for 40 players, it's obviously way too huge for just 4 (especially with you consider how the "infinite" economy fits in with that) and the ability to "destroy" planets is really helpful in these situations because as the game progresses, not only will you likely lose players, but you'll also be losing planets, shrinking the battlefield. Adding in something that generates planets throws this whole system more or less out the window. Maybe as a mini-game or special game mode it could be made to work, but I wouldn't hold your breath honestly. Mike
No. Not only would that probably take an EXTREMELY large amount of metal and time, but since Metal planets are planned to be death star-esque weapons, it'd be more than a game-changer, it'd be a game-breaker, very large games would eventually devolve into "who can build the first metal planet?"
Thought I wrote up a big long post, turns out I didn't/ it didn't work So a slightly shorter one: I'm a proponent of planetoids as mobile attack platforms. I want to see moveable planetoids act as gigantic custom "battleships" to attack planets with pretty much. Nuke arsenals of different types, unit cannons with a teleporter to feed them from a main planet, orbital factories for quick deployment, and of course planet smashing as a trump card being some of the more obvious uses of moveable asteroids and planetoids. Does uber want to do that? I have no idea, but I suspect their view isn't all that similar. That's why I'm a little wary of the topic of build-able asteroids or something of the sort. If Uber wants to encourage something like that, then I would definitely suggest build-able platforms for invasion purposes in systems with few/no small bodies. They wouldn't even have to be round, they could be flat, cubicle or any other shape as far as I'm concerned. If Uber has a different view of what interplanetary combat should be like (and they probably do), then something like this may not be necessary, of course.
What if you had a system with no planets. Just a big debris field and you had to use Halleys to combine asteroids to make planets? It would fit in nicely with Galactic War since a lot of systems will probably be reduced to rubble.
A orbital bombardment platform. One that just fires missiles at the planet whenever it gets close. No manual targeting required. It just fires at the planet from what ever angle. A strafing run from an orbital fire base.
Which begs the question how commanders end up in that middle of nowhere debris field. Bah, technicalities.