So me and a friend were playing a few games where we would challenge ourselves to do silly stuff. One game we wanted to carpet nuke a planet. After a very long hour we got our wish. Looks awesome, but at what cost? If you look closely, our income was a crazy 20k metal and 5m energy. Even with all that income, our eco was stalled for about half an hour to build enough nukes(350) for this screenshot. After all the nukes fell one of the ais even survived the bombardment. All of them probably would have survived, but we sniped all their anti nuke launchers. Must have missed one I guess. The conclusion we came to was that this was one of the coolest things in PA, that sadly few will ever see. It was not entirely effective, despite us giving it the best conditions we could, and required a ridiculous time and resource investment. So lets fix that. I propose we add a new super weapon that can make affordable carpet nukes a reality! The final say of course is with Uber, and I'm sure there are a bunch of forum members that could come up with some great ideas for what it looks like, how it could function, and how it could be more easily implemented. Or maybe something completely different. So let me get the ball rolling with my own idea. Taking inspiration from the SOASE Kostura cannon, and AC6 Chandelier, I picture something similar in size and shape to the long awaited unit cannon. However, rather than firing hundreds of cheap, targeted, nukes, it fires large, expensive, high speed shells. When these shells reach the targeted planets orbital layer, they split off into hundreds of nukes that carpet bomb the entire planet. This reduces the potential lag and eyesore of hundreds of nukes flying around in the system view. It could also be balanced, and targeted, similarly to how halleys work, needing a certain number built and ready to fire, in order to target a planet.