Unit Possession - FPS Style

Discussion in 'Planetary Annihilation General Discussion' started by argain, November 22, 2012.

  1. argain

    argain New Member

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    It would be fantastically uber to be able to take direct control of units fps-style... to storm the front lines, in the 1st-person view of a 30ft tall robot, with a massive army and witness the awesome carnage face-first. You could setup command ques to 'repeat' while you're in direct control of units, so your flow of machines for the grinder never misses a beat. Would be pretty sweet to split-screen the 1st-person view and command-view across two monitors, too... but that's reaching a bit.
    Last edited: November 22, 2012
  2. andreten

    andreten New Member

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    If this is something the devs have in mind, I welcome it solely for the fact that it is very different and could prove exciting. However, I can also see there being many, many, disadvantages to using this mode in a fast and largely scaled RTS such as this.

    Also, there is a game that does something similar to this, though it's not of the same genre as [Planetary Annihilation].

    Source: http://www.youtube.com/watch?v=sptTe8BF3kM
  3. ayceeem

    ayceeem New Member

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    The spring engine has this function which was pretty neat, although it proved to be useless.

    Dungeon Keeper also did it before.
  4. zordon

    zordon Member

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    It's never been done for a reason.
  5. master2112

    master2112 New Member

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  6. nighter3d

    nighter3d New Member

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    Well. in Machines:Wired for war (love that game, to this day have it with its fan-made XPpatch on my drive) the fp controll was more of a gimmick where the only real advantage you had was slightly longer range and the occasional entering of a building which gave you... well hardly anything special except being less vulnerable, and thats only with small units in a few buildings

    In practicallity i think its better to just keep the game to RTS. afterall i doubt anyone will have the time to manually control one of their units while 100 hundreds of units are already moving on their own and a few hundred more should be queud up in the factories.
    unless you got plenty of spare time inbetween (which you rarely have in macro-management rts games) its just not worth it.
  7. jay8ee

    jay8ee New Member

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    I don't think this will add anything to the game. I don't get why you would want to muddy the water with a feature like this. If the game ends up anything like the pre-vis video, the fps element would kill the fun. It's supposed to be war on a galactic scale right? So why would you want to limit yourself to the perspective of one lone unit.
  8. garatgh

    garatgh Active Member

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    ... for the challenge? It would be fun to taking control of the acu (commander) in a firefight xD.

    But yea, the function while fun in some situations would most likely be useless (as in, you most likely wouldent bother using it if you wanna win).

    On the other hand, if they do it well (like units controlled gets a slight boost in turning speed and simular, so you can be more effective then a uncontrolled unit) it might even have some use (for example commander survival).

    But i feel like it shouldent be a prioritised addition, just something they add for fun if they get some spare time.
  9. Pluisjen

    Pluisjen Member

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    You are probably looking for Dysis

    I don't think this feature will add much to PA, as it's not it's goal, but Dysis is probably more what you're looking for.
  10. garatgh

    garatgh Active Member

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    :shock: A robot rts (seems somewhat TA inspired in style atleast) and minecraft hybrid? I dont know how to process this information.
  11. master2112

    master2112 New Member

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    Definately not more than a gimmick in this game, just wanted to let him know it does exist :)
    i mean, it would be epic to take direct control of a "Galactic Colossus"-like unit and sweep lasers over your enemy, but not required in this game.
  12. argain

    argain New Member

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    Thanks for the heads-up on Dysis and Machines:Wired For War!
  13. erastos

    erastos Member

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    Damn, we actually got people searching the forum for a few days... I guess it was too much to hope that would last. We've had a thread on this idea before, the general reaction was similar to this one (a mix of 'nope, bad idea' and 'maybe could be fun... but it's not a good fit for a game on PA's scale'). If you want a modern RTS/FPS hybrid try Natural Selection 2. Haven't played it myself, but it's gotten some good press and is exactly the mix you're interested in.
  14. master2112

    master2112 New Member

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    History repeats itself! :)

    Happens on all forums, i think you'd be better off ignoring it, as it probably never changes.
    Besides, i wouldn't search an entire forum just to know if there was already a topic on this before participate in a discussion.
  15. garatgh

    garatgh Active Member

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    Why not? You wouldent have to search it manually scrolling down every page, there is a search function.
  16. Causeless

    Causeless Member

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    No. This would encourage micro-management.
  17. brandonpotter

    brandonpotter Well-Known Member

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    Dude.... This is an RTS, and a FPS... If you wanna take control of a 30+ foot tall robot, and look through its cockpit, go play Mechwarrior.
  18. monkeyulize

    monkeyulize Active Member

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    This has already been discussed.

    It's not a good idea for this type of game. If you're interested in that then you should look at Dysis (another kickstarter project that got funded).
  19. ayceeem

    ayceeem New Member

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    FPSRTS :cool:
  20. cptbritish

    cptbritish Member

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    I actually really loved Machines: Wired for War

    The FPS was more of a tool for fine tuning what you shoot at or effective scouting.

    Also for the spy bots it was quite useful.

    If they brought it out for PA (Which i'm not really bothered about either way tbh) I'd hope it was just the commander as that should be the only unit you actually care about... All the rest go into the grinder :D

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