Hey all, I'd like to take this time to introduce @tvinita who has been making these new ranked maps as well as the balance changes you have been seeing. Tom took some time yesterday to type up the design vision for the Unit Cannon, as we had to make changes from the original vision (as the teleporter more or less filled that role). Feel free to ask questions here, and we hope to have this up and playable on PTE (along with some naval changes) in a very early state later this week/early next week. Quote: @tvinita "So what is the unit cannon? What does it actually do? A lot of people have some differing ideas on its role and how it's supposed to work. Well, here's what we've got right now: The unit cannon is essentially a specialized tech 2 factory that can deploy its units anywhere in the solar system instead of just outside its doorway. Build a salvo of up to 12 units that can be composed of a variety of t1 and some t2 land units, and then use the attack command fire them all off to a location somewhere in the solar system, making for interplanetary warfare that is much more dynamic. Here's a few examples of what a single unit cannon is good for, and what it's not so good for. A single Unit Cannon is good for... Rapidly deploying small raiding parties anywhere in the solar system, especially undefended areas. Conveniently sending a small force to establish a healthy expansion or forward base on your planet or another one. Establishing a beachhead on a planet with a heavily dug-in enemy presence. Making surgical strikes against key targets that aren't well defended in the immediate vicinity. A single Unit Cannon is not so good for... Launching an entire invasion army to brute force invade a planet. Regularly reinforcing a far-away base with new units. Sniping a well-defended and well-positioned commander. Besieging and assaulting a well-fortified base. You'll notice up there that I said this all applies to a single unit cannon. This is because the unit cannon is balanced so that multiple unit cannons can be built in a large and late enough game, all flinging tanks and robots and death machines back and forth majestically through the cold void of space to rain death from the stars and skies. As you may have guessed by now, the more unit cannons you build, the more units you can launch at one time, and the more effective your coordinated unit cannons become at performing tasks that a single unit cannon wouldn't be so good at."