Unit/Building ideas

Discussion in 'Planetary Annihilation General Discussion' started by kmike13, February 11, 2013.

  1. kmike13

    kmike13 Member

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    I was bored and didn't have anything better to do with my time, so i just came up with a bunch of random ideas. So go on and insult them and say whats wrong with them and such. seriously though, I like criticism as long as it isnt: "you're stupid and so are your ideas".

    And you can compliment them too.


    Tech 2 Floating Artillery Unit
    -Longer range floating artillery unit. Fires exploding shells upon buildings and groups of units. Slow fire rate.

    Tech 2 Hopper Assault Bot
    -Short range, fast unit with low health and slightly higher DPS. Traverses terrain easily using high power leg shocks and jump technology.

    Tech 2 Heavy Missile launcher
    -Very slow fire rate, takes a while to charge up, and releases a volley of 4 high speed projectiles that do high damage to immobile structures and vehicles. Slow moving medium health, vulnerable to any direct fire unit.

    Tech 1 Heavy tank (Bruiser)
    -Largest pure damage and health statistics, slow unit, direct fire shots.

    Tech 1 orbital radar station
    -Orbital satellite unit, slow moving radar station.

    Sight seer orbital sight unit
    -Orbital satellite with land sight capabilities

    Orbital strike unit
    -Support satellite which can launch an orbital strike on ground forces for a large energy cost.

    Space hunter
    -Simple orbital ship with high speed, medium damage, medium health

    Orbital AA electro shocker
    -Fires shock pulses at aircraft.

    AA sniper turret
    -Slow rate of fire high damage sniper tower, good for taking down high health slow moving aircraft, terrible for swarms of bombers or gunships.

    Orbital Nuke Bomber
    -Just drops a nuke from orbit. :p

    Orbital Nuke silo
    -Launches a specialized nuclear projectile that detonates in orbit, annihilating orbital units.

    Nuclear battleship
    -A large ocean battleship equipped with a nuke silo as well as Anti-Nuke capabilities. High health slow movement. Minimal defense capabilities, mostly anti air defense.

    Space Whale Giant Transportation Unit
    -Very large Orbital Unit with high capacity and large amount of health. Equipped with a downward mounted artillery cannon, which can secure a drop zone from enemy units. Limited to no defense from air or orbital.

    Proximity detonation building
    -Disguised as another building, or perhaps cloaked, it detonates when in a certain proximity to units, dealing massive amounts of damage.

    Mega Blaster
    -Very expensive building, Creates a large radius mega blast insta-killing most aircraft for a MASSIVE energy cost.

    Time Bomb
    -Temporarily slows down time in the affected area, including mass and energy production.
  2. Mechdra

    Mechdra New Member

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    Tech 2 Floating Artillery Unit
    Great idea

    Tech 1 orbital radar station
    Sight seer orbital sight unit
    Both are good, but there should be a combination of the two- that would be used later in game.

    AA sniper turret
    -Slow rate of fire high damage sniper tower, good for taking down high health slow moving aircraft, terrible for swarms of bombers or gunships.
    Awesome! :D I want this IMPLEMENTED!! I can't wait to take down an army with that! ;D
  3. bobucles

    bobucles Post Master General

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    I want a: ______ _______
    Code:
    Tiny
    Small
    Medium
    Large
    Extreme
    Code:
    Ground unit with some unspecified method of motion that can include, but is not limited to the tracked vehicular style associated with a tank
    Aircraft
    Boat
    Sub
    Structure
    with ________
    Code:
    High speed
    Thick armor
    Crazy firepower
    Awesome abilities
    A bit of everything
    that uses a ________ _______
    Code:
    Short range
    Long range
    Extreme range 
    Code:
    Pay-per-shot
    Direct fire
    Indirect fire
    Lathe
    Physics
    non
    weapon that excels at
    Code:
    Assault
    Raiding
    Anti X
    Long range
    Splash
    Utility
    Defense
    Defense breaking
    Intel/Counter Intel
    Resources
    . In addition, it has _________
    Code:
    Radar/Sonar
    Cloak/stealth
    Jump jets
    Unusual Terrain advantage.
    Unusual attack.
    Big explosion
    More speed
    More dakka
    More utility
    .

    There ya go. Unit design away.
    Last edited: February 11, 2013
  4. garatgh

    garatgh Active Member

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    *GASP* You forgot "robot" (bot) as a option (and orbital, but that isent as unforgivable as bot)!

    Burn the heretic!
  5. supremevoid

    supremevoid Member

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    This would be awesome.

    But the Unit has to have only 1 Nuke on board and has to refill it at his station for X cost for the next Bomb.
  6. bobucles

    bobucles Post Master General

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    Oh no! Maybe it's just a tank with legs?
  7. garatgh

    garatgh Active Member

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    Heresy :lol: :roll: .

    But seriously, a tank is generaly defined as a armored combat vehicle with tracks (Most dictionaries and wikipedia defines a tank as such).

    So no tracks = not a tank (Atleast when going by the general defenition) = So "a tank with legs" shouldent be called a tank anymore, unless it also have tracks of course (Now thats a weird image, tracks and legs) :roll: .
  8. bobucles

    bobucles Post Master General

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    Okay! Okay. I'll fix it.
    You rang?
  9. hunter577

    hunter577 New Member

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    Unit/Building ideas Space Whales and Welders

    But seriously, I'd love to see some sort of implementation of space whales. I don't care if they don't do anything but sit there and act majestic, I want em'. Anyways, is there any sort of a plan for a "welder" unit with healing capabilities? Just a thought.
  10. garat

    garat Cat Herder Uber Alumni

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    Re: Unit/Building ideas Space Whales and Welders

    Well, a core function of fabrication units is to repair, in addition to building and assisting, so yes, I think. :) If I'm understanding the question correctly.

    No comment on space whales, as we don't intend to make a mobile city of London for now.
    spazzdla, Murcanic and hunter577 like this.
  11. kmike13

    kmike13 Member

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    Any plans for a transport that can travel through Time And Relative Dimension in Space?
  12. exonia

    exonia New Member

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    I think we'll have enough time travel with Chrono Cam... as cool as that may be.

    Also, this isn't Achron, it's PA!
  13. kmike13

    kmike13 Member

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    Yeah but the Chrono cam can only go backwards. :(
  14. Bastilean

    Bastilean Active Member

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    But you can go forwards with the + button. Ludicrous speed even! :)
  15. exonia

    exonia New Member

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    I guess you could have a feature where you send a group of units forward in time to a particular area, that could trick your opponent into thinking that you have fewer units than you actually have for the time that they reappear... But I don't think it would really make all that much of a difference from a strategic point of view; you don't really gain anything except the element of surprise at a later date (you're rendering those units non-useable for a period of time when you could otherwise have just used them immediately after being built). Interesting thought though.
  16. hunter577

    hunter577 New Member

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    That answer is why I love you guys.
  17. krakanu

    krakanu Well-Known Member

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    I almost posted a link to 2 other unit idea threads with far more posts in them, but then I realized this is a necro and that this post was actually created first :eek:
  18. meshakhad

    meshakhad New Member

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    "Mjolnir" Planetary Laser Cannon

    The ultimate in artillery, the Mjolnir is a massive laser cannon capable of firing on other planets. Very few units or structures will survive a hit. However, in addition to being extremely expensive, the Mjolnir has three major weaknesses. First, it has a very slow firing rate. Second, every blast costs a significant amount of energy, making a sustained bombardment incredibly expensive. Third, it must have a line of sight to the target location.

    Why? Because it's a giant laser that can shoot at other planets.
  19. Gerfand

    Gerfand Active Member

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    T-2 arty, nope T-1 arty
    T-2 hopper, Much micro, unless if it was automated
    T-2 HML, you mean MML from FA.
    T-1 Heavy tank, you mean T-2 tank.
    NukeBattleship, we have subs

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