So im a fan of supreme commander and suprme commander 2 and think plannetary annihilation will be a great spiritual successor to those types of large scale rts games. However, i do have 2 suggestions to help with base and unity management. 1. custom area commands- the new patch released today came with area commands which make a lot of menial building tasks easier, but what if we took this concept one step further? what if an editor was presented to the player not unlike the system editor that allowed players to create area commands, queing multiple structures together to create a custom layout. -an example- i want to create an outpost, which to me consists of a radar dish , 5 aa towers and 5 laser towers in a star formation around the radar dish. i can create this area command in an editor, queing the radar dish to be built first, then aa tower and laser tower and save it as a area command I will name as outpost. during play, i simply select a faber that can create all of the structures from my outpost area command and select the custom tab at the bottom of the screen, select my outpost and place it -note players will want to make tightly packed area commands as large commands may not fit in a rocky blanet with little build space. 2. visual unit grouping- this is an idea from supreme commander 2 but the idea is to simplify and organize large groups by having all selected units automatically added to a group. this group is marked with a single icon when zoomed out to stratigic veiw with the number of units in the group marked on it. this group can be selected by clicking on the group icon. Any thoughts or feedback would be appreciated.
Build templates have been talked about. They'll probably be integrated. Unit formations are a confirmed feature. There's also talk about having the icon grouping like you're talking about. In short, it's been discussed – we'll see if Uber actually implements it.