Unimplemented Unit Files

Discussion in 'Support!' started by soghog, June 19, 2013.

  1. soghog

    soghog Member

    Messages:
    45
    Likes Received:
    0
    There's already a similar thread over in the Mod developer's forum, but there isn't a whole lot of talk about actual gameplay, and it'd be more appropriate here. I've been digging through the game's files and found a couple of unimplemented structures & units. Bear in mind, these are unimplemented, and some might very well might not end up in the final game.

    Commanders
    Beast: Short, stocky biped with no arms and shoulder armaments of some kind.

    Imperial: Generic bipedal bot, probably a base for other bipedal models.

    Raptor: As the name implies, its a biped but with a more lizardish profile.

    Spider: This is probably that 4-legged commander they were talking about. Looks pretty insectoid.

    Land & Air
    Fusion Plant: Now I guess we should expect a couple of additional resource structures (I believe wind & solar were suggested at one point), If I had to guess this is more powerful & expensive than the advanced plant but has certain restrictions. Uranium points perhaps? If its destroyed, it blows up your base? Who knows.

    Megabot: Distinct from the Slammer (aka assault_bot_adv). Definitely not a commander. No idea what it does, though. It still looks pretty rough, but I can make out what looks like two quad-barreled gun turrets, and what I think might be a pair of shoulder-mounted missile racks. One arm looks different than the other but I can't really tell what they might be.

    Tank_Heavy_Mortar: This might be the Thumper we saw from the earlier builds. How a mortar unit would be distinct from an artillery unit is something I'd like to see worked on.

    Unit Cannon: The man cannon we saw from the trailer. Doesn't look all that different, probably will be added when we get orbital.

    Gunship: This doesn't look much different than the unfinished gray model we saw on the uberstream. Odds are they're still debating if a gunship can be balanced. I'd at least like to see a more finished version.

    Bot Artillery & Advanced Bot artillery: Now this is interesting, it implies there should be a basic-level version of the Stomper. Perhaps the stomper had been intended as a basic-level artillery, and that two-barrel version from the earlier builds is the advanced version?

    Orbital
    Factory & Advanced factory: This looks like its supposed to be a floating landing pad of some sort with a comms tower, so I'm not sure if it can be built on land.

    Satellite & Advanced Satellite: Pretty self-explanatory. Not sure if it'll be geosynchronous or free-floating, but I hope it also has a wider sight radius than radar does.

    Orbital Lander: Likely the same unit we saw in the trailer.

    Orbital gas mine: Resource collector for gas giants I assume, though I'm not sure how its supposed to draw metal or energy from gas.

    Launcher & Advanced Launcher: Still not sure what the difference will be between tier 1 and tier 2, but it's most likely those rocketpads.
  2. greendiamond

    greendiamond Active Member

    Messages:
    284
    Likes Received:
    32
    im not sure what this says about the what we are going to see exactly
  3. soghog

    soghog Member

    Messages:
    45
    Likes Received:
    0
    Did more digging, found the unit images for some of the things mentioned above. They're small but you can make them out. I had the bot artillery and vehicle artillery thing backwards, apparently.

    Attached Files:

Share This Page