I was thinking there could be some improvements to the alerts received and how to subsequently deal with them. Most/all could already be planned, but here's some things I thought of: - Specific audio alerts depending on situation, for instance, a different sound if a structure is under attack compared to a mobile unit. - Jump to last alert control, this could even be extended to previous / next alert which remembers say all separate alert locations for the last X seconds. Especially useful in case you receive multiple alerts at the same time. - Strategic launch warning (I don't think this is in yet? I certainly didn't hear it when the AI was mopping the floor with me earlier today) - Strategic launch path extrapolation; if a Nuke is on radar / visible, then the Nuke's path would be extrapolated in the UI across the planet so the player knows roughly where to evacuate. Perhaps as a ringer around the planet with animation to show the direction. I think highlighting the exact or even approximate landing site would be a bit too spoon-feedy though. - Nuclear detonation detected; shows the location of recent detonations, commander or nuke, staying visible for a while after the mushroom cloud has cleared.