Under attack!

Discussion in 'Support!' started by carn1x, November 3, 2013.

  1. carn1x

    carn1x Active Member

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    I was thinking there could be some improvements to the alerts received and how to subsequently deal with them. Most/all could already be planned, but here's some things I thought of:

    - Specific audio alerts depending on situation, for instance, a different sound if a structure is under attack compared to a mobile unit.
    - Jump to last alert control, this could even be extended to previous / next alert which remembers say all separate alert locations for the last X seconds. Especially useful in case you receive multiple alerts at the same time.
    - Strategic launch warning (I don't think this is in yet? I certainly didn't hear it when the AI was mopping the floor with me earlier today)
    - Strategic launch path extrapolation; if a Nuke is on radar / visible, then the Nuke's path would be extrapolated in the UI across the planet so the player knows roughly where to evacuate. Perhaps as a ringer around the planet with animation to show the direction. I think highlighting the exact or even approximate landing site would be a bit too spoon-feedy though.
    - Nuclear detonation detected; shows the location of recent detonations, commander or nuke, staying visible for a while after the mushroom cloud has cleared.
    Bhaal likes this.

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