Uber - why haven't you released proper model import tools and documentation?

Discussion in 'Planetary Annihilation General Discussion' started by swizzlewizzle, October 18, 2014.

  1. swizzlewizzle

    swizzlewizzle Active Member

    Messages:
    216
    Likes Received:
    56
    As the thread title.

    For people using 3ds max, your papatran tool doesn't work. People are forced to use a hacky blender converter (that also doesn't import animations) and is a pain in the *** to use (requires tons of manual changes to the model)

    Why don't you just release a proper tool for converting models and animations from max and provide us with the tutorials and documentation we need?

    Honestly your dev team can bring in new models so why not just open that up to us?
    ozonexo3, brandonpotter and warrenkc like this.
  2. brandonpotter

    brandonpotter Well-Known Member

    Messages:
    966
    Likes Received:
    389
    +1 for this!
  3. SXX

    SXX Post Master General

    Messages:
    6,896
    Likes Received:
    1,812
    I really don't think Uber have more detailed documentation or any other tools because they don't actually need to convert engine assets back to FBX. Though long time ago @neutrino posted they might release models in format friendly to editing.
    thetrophysystem likes this.

Share This Page