Two things that I think need addressed.

Discussion in 'Monday Night Combat 360 Feedback and Issues' started by IcedKyon, August 27, 2010.

  1. IcedKyon

    IcedKyon New Member

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    1. Team Balancing. Yes I know level has nothing to do with skill however, if you have ever been stuck with a whole team with you as the only one in double digit levels, then you know where I am coming from. I actually played a game recently where I was the only one above level 5. We got destroyed, now the main issue is most low levels end up picking the same class, which I will get to later. But the fact is, if its 5 of one class and I am the only one playing support or another class that no one else is, its really hard to defend or attack properly.

    I mean by the time the game was over I think one other person on my team had a kill, the rest were feeding the other team kills and money. I had more kills than I had deaths but the fact remains, if it gets to the point where your team isn't defending and just feeding the other team and you can barely get out of your base without being camped up by firebases and enemies, then there is a problem.

    The game I am referencing had 3 level 60+, 2 level 50+ and a level 43 on the other team. While I had 3 level 0s, a level 2, a level 3 and myself at 29. It was impossible.

    2. I referenced it earlier, but there should be a limit to how many of each class a team is allowed to have. My example ended up with me being the only one on my team that wasn't an assassin. Now I have played games against other teams that were all assassins and they got dominated within 5 minutes of start. Then I have played games where the majority of the team was support and the enemies could do nothing seeing as how there were firebases all over our base and outer edges.

    I think there should be a limit of 2 per class, think about it 6 people, it evens out. I'm probably gonna get flamed for that by the assassin junkies since that class is usually the most spammed but still, a limit of class a team would work.I am talking strictly crossfire here not blitz with the limit.
  2. HagenMichiel

    HagenMichiel New Member

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    1. The other team might have been in a party. But besides that, i agree, if possible a better team balance is appreciated.
    2. No, players should decide themselves what they want to play. If they feel they do not want to be the 5th Assault they will pick another class, if they still want to play Assault, let them.
  3. Geminosity

    Geminosity New Member

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    contrary to your experience, the one and only time we ended up in a full assassin team, we won so convincingly it was almost farcical: the other team couldn't even get out of their spawn as we shredded their moneyball with shurikens from all angles and their turrets were long gone, their bots doing little more than feeding us money and juice :eek:

    I think the problem with assassins is that like the alien in AvP they pretty much boil down to...
    - bad player = bad assassin
    - intermediate player = bad assassin
    - moderate player = bad assassin
    - good player = bad assassin
    - excellent player = excellent assassin
    - godlike player = OMG

    If a player doesn't go over that skill threshold they're just a free kill but if you end up with assassins above the bar in your team then it's as good as a support or gunner rush, it's just the skill requirement before it 'clicks' is much higher so it's less likely :3
  4. HagenMichiel

    HagenMichiel New Member

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    I wish i was a god....or like god.
    But, then again, i could do anything i want, and own people playing a Slimbot.
  5. faits

    faits New Member

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    I heard it takes an inordinate amount of skill to be really effective as a slimbot.

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