Two Beta Builds, and a Partridge in a Pear Tree (58678 & 58772)

Discussion in 'Support!' started by garat, December 19, 2013.

  1. garat

    garat Cat Herder Uber Alumni

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    Beta Build: 58772

    Happy holidays, everyone! This year, Santa is bringing you a big bag of new features. Enjoy, and no matter what you celebrate, have fun, stay safe, and fling asteroids at your closest friends and family.

    Fix to OS/X client crashing as soon as you start the game (We think we got most / all occurences of the new crash that appeared last build)

    More fixes to try and get nukes, asteroids and other "big splodey" events to show up more reliably for people. Still a WIP.

    Area commands will now select the whole world if you drag past the edge. Useful for building up small (or large) planets.

    We think most cases of not getting all your commanders spawning in team games has been fixed. Please report on the forums if you find a new 100% repro of this. Gotta squish em all!

    Bombers and Advanced Bombers had some pretty big changes made to them. You should try em out. They're awesome.

    Twitch.tv and OS/X - Make sure you install SoundFlower if you want audio on your streams! This is a Twitch API requirement, not ours!

    Some pretty awesome new FX on the Umbrella and the SXX Orbital Laser.

    Quite a few other small fixes since yesterday.

    Build 58678 Notes:

    Area Commands: This is a big one! Area Patrol will be coming soon, which (depending on the unit) combines Area Attack, Reclaim and Repair functionality, but persistently. Currently supported are the following:
    - Area Attack: With unit(s) selected (bombers particularly are great), click and drag on an area you want to attack. All selected units will proceed to attack all available units in the area. If you don't have recon on it, it will simply act as an attack move until it gets vision and will start to area attack.
    - Area Build: Currently two types of drag build commands exist. Circle for things like power, and line for things like defenses, factories, etc.
    - Area Reclaim: Unit(s) will find all reclaimable wreckage in the area until all wreckage is gone.
    - Area Repair: Unit(s) will find all repairable units in the area to repair until nothing needs repairing.

    Notification System: This will notify you of important game events, such as structures being completed, incoming attacks, in particular commander under attack, and those other events you really want to know about when you're building up a high speed asteroid to destroy planets with and not paying attention to that planet you've taken over.

    Lots of work done on in-game selection logic. It should overall be much easier to select things, and select the things you want now. It does change some behavior though, so play around with it before you go play your ladder games.

    Overhaul to the rendering engine. This is a big change but won't be necessarily obvious to a lot of people. Read here for details: https://forums.uberent.com/threads/graphics-update.54840/#post-840016

    Planet Smashing: The paths asteroids take now to smash a planet also looks a lot better. Try it out today! Smash your buddies and laugh!

    Interplanetary Nukes: You can now nuke from one moon to another moon orbiting the same planet

    Big art changes to Metal planets and new work on the desert biome. Metal planets now can support much smaller metal planets. Big ones remain their normal awesome selves, of course. You can also play on lava planets once again.

    Twitch streaming fixes for AMD and for OS/X. There is no Twitch built in support for Linux, as the Twitch API does not support it.

    Quite a few UI polish items. Better North / South icons, better looking start location tags, etc.

    Factories support rally point assist now. Particularly useful for getting a ton of fabbers on a project.

    Hotkeys that target and track a unit (commander, idle fabber, group), will now move to the correct planet.

    Changing your settings should now only regenerate a planet if you change a setting that really needs to rebuild the planet.

    Bot Factory has new art, deep space radar has art now, more units have their appropriate strategic icons now, a number of animation and model tweaks.

    The commander has had his weapon changed a bit to allow more easily hitting small units such as the Dox.

    Fixes to bombers so they have a better time hitting targets. Mind you, their main use is still against static defenses. If you're chasing bots with them, you may want to restrategize.

    Anti-nukes now start with one missile in their bay. The launcher is now more expensive to compensate for this.
    Quitch, metzelmann, Arachnis and 5 others like this.
  2. Raevn

    Raevn Moderator Alumni

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    Other Changes

    Unit Changes
    Bomber
    Acceleration: 16 -> 75
    Aggressive Distance: 100 -> 250
    Aggressive Height: 30 -> 100
    Brake Rate: 2 -> 7
    Dodge Multiplier: 1 -> 0
    Dodge Radius: 10 -> 0
    Wobble Factor: 0.1 -> 0.05
    Wobble Speed: 0.2 -> 0.1
    Air Friction: 0.5 -> 1
    Allow Pushing: nil -> false
    Push Sideways: nil -> false
    Physics Radius: 6 -> 2
    Damage: 125 -> 50
    Weapon Initial Velocity: 35 -> 15
    Weapon Max Velocity: 35 -> 15
    Weapon Lifetime: 5 -> 7
    Splash Damage: 40 -> 50
    Splash Radius: 8 -> 2
    Ammo Capacity: 3000 -> 1000
    Ammo Energy Drain: 300 -> 250
    Carpet Fire: True -> False
    Weapon Max Range: 80 -> 5
    Pitch Range: 60 -> 180
    Pitch Rate: 350 -> 3600
    Rate of Fire: 2 -> 0.25
    Spread Fire: True -> False
    Yaw Range: 40 -> 180
    Yaw Rate: 360 -> 3600

    Adv Bomber
    Acceleration: 16 -> 75
    Aggressive Distance: 100 -> 300
    Aggressive Height: 30 -> 100
    Brake Rate: 2 -> 7
    Dodge Multiplier: 1 -> 0
    Dodge Radius: 90 -> 0
    Turn Speed: 30 -> 45
    Wobble Factor: 0.1 -> 0.05
    Wobble Speed: 0.2 -> 0.1
    Air Friction: 0.5 -> 1
    Allow Pushing: nil -> false
    Push Sideways: nil -> false
    Physics Radius: 6 -> 3
    Damage: 350 -> 110
    Weapon Initial Velocity: 35 -> 15
    Weapon Max Velocity: 35 -> 15
    Splash Damage: 100 -> 110
    Ammo Capacity: 9000 -> 10000
    Ammo Per Shot: 3000 -> 1000
    Ammo Energy Drain: 900 -> 1000
    Firing Standard Deviation: nil -> 30
    Weapon Max Range: 80 -> 35
    Pitch Range: 60 -> 180
    Pitch Rate: 350 -> 3600
    Rate of Fire: 1.75 -> 10
    Spread Fire: True -> False
    Yaw Range: 40 -> 180
    Yaw Rate: 360 -> 3600

    Deep Space Radar
    Now has a strategic icon

    Ion Defense
    New strategic icon

    Under Construction
    Last edited: December 19, 2013
    brianpurkiss, Quitch, Schulti and 3 others like this.
  3. SXX

    SXX Post Master General

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    Bugs fixed/closed in this release:
    • PA#2039 - Small metal planets are unplayable
    • PA#2151 - Using double 'C' to focus on commander on other planet doesn't work
    • PA#2517 - Interplanetary Group Selection fails to focus on groups on other planets
    • PA#2774 - Partially fixed. Now wrecks of energy plants and metal extractors show no resource production.
    • PA#2794 - Particular planet cause crash on Linux
    • PA#2803 - Crash on start of game on Mac OS X / Linux. Fixed on Mac, remain on Linux.
    Last edited: December 27, 2013
  4. igncom1

    igncom1 Post Master General

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  5. ChillAAA

    ChillAAA Member

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    Great work guys
  6. stormingkiwi

    stormingkiwi Post Master General

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    On the Third Day of Christmas Uber gave to me,

    Three of Brad's Biceps, Two Beta Builds and a Partridge in a Pear Tree.
    drz1, Clopse, cola_colin and 3 others like this.
  7. LavaSnake

    LavaSnake Post Master General

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    Puns, puns, puns. I wonder if teleporters and unit cannons are coming tomorrow?

    But really, great job! these new builds have so much awesome!
  8. garat

    garat Cat Herder Uber Alumni

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    This will _probably_ be the last build til the new year. Uber is taking a holiday after this week for some much needed rest, so we can come back after New Years, refreshed and ready to BLOW UP SOLAR SYSTEMS.
    LavaSnake, Schulti, drz1 and 9 others like this.
  9. stormingkiwi

    stormingkiwi Post Master General

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    With gunships?
  10. SXX

    SXX Post Master General

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    This is sad, software UI mode still broken and game still crashing on Linux with open source drivers. :(
    So no playable version with AMD/Intel on Linux.
    Last edited: December 19, 2013
  11. garat

    garat Cat Herder Uber Alumni

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    We still have some people in the office the rest of this week. I'll ask Uber William if it'll be possible to investigate / fix this issue. If it's a very limited scope fix, we may push one more build, if we can identify how to fix the problem.
    drz1 likes this.
  12. SXX

    SXX Post Master General

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    My own guess is here, might be it's can be useful for William.

    UPD: No, my guess was wrong, problem don't related to shaders.

    Currently game using OpenGL 3.0 core profile without forward compatibility context. As result some prelight* and shadowmap* shaders and failed to compile:
    Code:
    0:1(10): error: GLSL 1.40 is not supported. Supported versions are: 1.10, 1.20, 1.30, and 1.00 ES
    As result game crash with same error that Mac users had:
    Code:
    crom::RasRenSceneViewport::renderBatches(zu::Mat4x4f const&, zu::StringRange, zu::RefNoCount<crom::RasRenLightingEnvironment>, bool, std::function<void (crom::RasRenDrawCall const&)> const&) (this=this@entry=0x3bbe6e0, viewproj=..., technique=..., lighting=...,
        shadowPass=shadowPass@entry=false, perCall=...)
    If I trying to force game to use 3.1 core profile or 3.0 with fo with forward compatibility:
    Code:
    MESA_GL_VERSION_OVERRIDE=3.0FC ./PA
    Then shaders compile just fine, but Coherent UI start to fail with GL errors:
    Code:
    19760 03:18:24.561995 W | PID: 19764 | 19764 03:18:24.549617 [19764:19764:ERROR:(0)] [GroupMarkerNotSet(crbug.com/242999)!:C0F0FCF0EC0E0000]GL ERROR :GL_INVALID_ENUM : glBufferData: <- error from previous GL command
    ...
    19760 03:18:24.562142 W | PID: 19764 | 19764 03:18:24.561460 [19764:19764:ERROR:(0)] [.ChromiumCompositor]GL ERROR :GL_INVALID_ENUM : glBufferData: <- error from previous GL command
    ...
    19760 03:18:24.898633 W | PID: 19764 | 19764 03:18:24.884153 [19764:19764:ERROR:(0)] [.ChromiumCompositor]GL ERROR :GL_INVALID_OPERATION : glTexImage2D: <- error from previous GL command
    And I can't run Coherent with "--software-ui" because currently it's only show black screen. :(
    So I guess it's might work if you fix software UI or fix core profile without UI crash.
    Last edited: December 19, 2013
  13. pivo187

    pivo187 Active Member

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    Fix patrol please !
  14. garat

    garat Cat Herder Uber Alumni

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    How about a more useful post? :) Fix how exactly?
    ZobiOneKenobi, shootall and Clopse like this.
  15. SXX

    SXX Post Master General

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    Did you tried this build? Actually something related to patrol was fixed in this version.

    If it's not fixed please submit it on community bugtracker, I'll check it on my Win7 laptop and make proper report to devs if it's real bug and still present.
    Last edited: December 19, 2013
    faregoth likes this.
  16. SXX

    SXX Post Master General

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    He explained it in other topic:
    I guess "patrol shift clicks sometimes don't register" issue might be related to his explanation.
    There wasn't any reports about that on public bugtracker, so I doubt if this problem was in 58678 at all.
  17. garat

    garat Cat Herder Uber Alumni

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    Ah, yes.. last build, Patrol was getting REALLY hard to use. We did address one problem with this (and any other queued up commands) in the latest build.
    mishtakashi and drz1 like this.
  18. stormingkiwi

    stormingkiwi Post Master General

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    I can confirm that this problem is in 58678.

    Frequency of the problem increases as more units increase.

    I am also finding that selecting units with left-click/right-click from the little squares in the bottom left hand corner isn't working very well.

    I.e. left click on ants will reduce a selection of 50 ants and 10 doxen to 42 ants and 10 doxen.

    Right click will deselect EVERYTHING. Or select the unit I'm trying to deselect

    Again, it becomes more of an issue with more units.

    I'm not sure if its an issue inherent to Hotbuild2 (only mod I currently have active) - I haven't reproduced the issue with Hotbuild2 inactive. But I haven't tried.
  19. pownie

    pownie Active Member

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    And here they are, the new umbrella and laser satellite effects:

    [​IMG]
    [​IMG]

    Sexy.

    And a fun bug: If you zoom out far enough, you can see that the umbrella shot is actually ballistic and will start to drop and "fall" out of the solar system. :D
    Quitch, LavaSnake, drz1 and 2 others like this.
  20. SXX

    SXX Post Master General

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    If something like that still present now it's good idea to make proper report with reproduction steps. :)
    shootall and Raevn like this.

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