Turrets and Immobility

Discussion in 'Planetary Annihilation General Discussion' started by RCIX, March 27, 2013.

  1. RCIX

    RCIX Member

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    As I understand it, one of many reasons turrets were meh to bad in SupCom (depending on the kind; aa turrets were a lot more useful) is that they were entirely immobile and unable to react to base changes. So how about a way to slowly reposition turrets somehow?


    (yay for turret being too common a word to search -.-)
  2. BulletMagnet

    BulletMagnet Post Master General

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    I'm sorry, but I have no idea what you're trying to say. Turrets were structures, so yes they couldn't move. But I don't know what you mean be base changes.
  3. RCIX

    RCIX Member

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    I.E. the point defense turret you built early is useless 4 minutes later when your base expands to the size that said turret would only fire on armies overrunning your base.
  4. paulusss

    paulusss Active Member

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    Early turrets standing behind building, due to expanding your base for more capacity ect.
    Moving turrets would be the solution, but in SubCom you could detroy the turrets for mass and energy and place new ones, i personally wouldn't go for moving turrets, just think ahead and place the turrets (base defenses) abit further away from base construction sites, you don't really need to have them very close since the commander defends the base aswell.
  5. kryovow

    kryovow Well-Known Member

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    turrets are pretty strong in Supreme Commander tbh. It might be, that turrets are a little weaker in PA, because they cannot be shielded, but therefore they could get higher range or health.... I dont see a necessity in moving turrets.
  6. nanolathe

    nanolathe Post Master General

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    I've invented a Mobile turret guys!

    's called a TANK!

    I'm a Genius!
  7. RCIX

    RCIX Member

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    On that note, I'd be in favor of deployable tanks in lieu of turrets. But since it seems we are getting turrets as such...
  8. nanolathe

    nanolathe Post Master General

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    Learn where to place turrets more efficiently?

    Reclaim the ones you're not using?
  9. BulletMagnet

    BulletMagnet Post Master General

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    This.

    With SupCom, reclaim anything you're not using.

    I see no reason why this won't also be true for PA.
  10. gerstorm

    gerstorm New Member

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    There will be no shield generators ???????????????????????? ://////////////////////
  11. nanolathe

    nanolathe Post Master General

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    There will not. At least not in the same way as you expect them.
    Read here for more info.

    Am I the new Mike?

    -Nanolathe
  12. bobucles

    bobucles Post Master General

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    I don't know how someone can have 500 posts here, a thousand more on the Supcom forums, and NOT know about reclaim.
  13. nanolathe

    nanolathe Post Master General

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    He knows about it. He just dislikes doing it for some reason.
  14. yogurt312

    yogurt312 New Member

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    I've often found those redundant turrets to stop being so redundant at times of urgency. If something sneaks in a low level turret can really help mitigate what could be some significant damage.
  15. nanolathe

    nanolathe Post Master General

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    As long as the unit cap or available landmass doesn't get in the way there is absolutely no reason to reclaim your old turrets. They are built-in redundancy for your front line and that's a good thing when it comes to military tactics.
  16. monkeyulize

    monkeyulize Active Member

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    Turrets were not bad in supcom.

    If you want mobile defense then build vehicles.
  17. igncom1

    igncom1 Post Master General

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    If anything the seraphim T2 turrets could be conceivably be a little too powerful.

    But I do like my GAAT guns, rapid firing down swarms of enemy's and with enough HP to rival even the T2 tanks.

    Hammer artillery (More like assault) bots were great here, having enough HP for a T1 unit to be used en-mass to destroy pesky turrets, arcing shells over dead comrades and hills, and when in the right position they could even use cover like infantry to avoid the point defence laser turrets.

    Id love to see a T1 assault unit like that again.
  18. KNight

    KNight Post Master General

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    Yup as said, If you need to move a structure, Reclaim and Rebuild(or both at the same time)
    Or just build MOAR TANKS and keep some at home.


    Mike
  19. godde

    godde Well-Known Member

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    Turrets could be transportable.
  20. bmb

    bmb Well-Known Member

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    I know some people are of the delusion that you shouldn't build turrets due to cost but turrets were so powerful that even one could make a huge difference if placed correctly.

    This is one of the qualities of supcom to me, between shields and OP turrets and walls a good base defence is virtually impregnable to attack, mitigating the power of the blobs of units that otherwise form. Forcing some level of strategy to attackers other than "barge through the front door guns blazing".

    The downside is, was, and should always be that poor placement is forever, and that covering all fronts is impractical. Moving turrets around is completely against that.

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