Turrets and gremlins

Discussion in 'Monday Night Combat 360 Feedback and Issues' started by Bezique, December 8, 2010.

  1. Bezique

    Bezique New Member

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    Once de-cloaked turrets will turn their attention to gremlins - as you would expect, however in blitz mode I have notice gremlins suffering dozens of rock-its and not die. Is the game code getting confused? It can cause big problems as the turrets keep aiming for them and ignore all else.

    A solo support doesn't take down high level gremlins very quickly.
  2. Wandrian Wvlf

    Wandrian Wvlf New Member

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    I always assumed turrents weren't meant to be able to take out gremlins for some reason, since other bots seem to take significantly higher damage.
  3. scathis

    scathis Arbiter of Awesome Uber Alumni

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    Turrets do much less damage to Gremlins and Buzzers so that they can actually be a threat in Blitz.
  4. Bezique

    Bezique New Member

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    fair enough. I had thought that their cloak was there one defence against turrets
  5. scathis

    scathis Arbiter of Awesome Uber Alumni

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    Yes... the... uh... cloak effect deters the... uh... targeting systems of the turrets and um... causes them to not be as accurate, thus reducing their effectiveness.


    :)
  6. Obsydianyte

    Obsydianyte New Member

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    I always knew my children were special.

    I almost feel bad hacking them to bits in Blitz.
    Hey... Bits. ...Blitz.

    I can be a rapper~!

    This tidbit is interesting, though, I really didn't know that.
    The more you know~?
  7. JackTrips

    JackTrips New Member

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    I'm sorry, but you can't.
  8. Liefglinde

    Liefglinde New Member

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    I'm glad they take less damage. I've taken to naming them sometimes out of extreme boredom. Watching Shaniqua, Takwanda, Aquamaquesha, and Moneesha take out turrets without being killed instantly is rather satisfying.
  9. tlbww

    tlbww New Member

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    You forgot Chad, Bennedict, Arnold, Jim, and Larry.

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