Turning Overtime Off in Private Matches

Discussion in 'Monday Night Combat 360 General Discussion' started by joker, February 24, 2012.

  1. joker

    joker Active Member

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    I think this is a good idea for some discussion. Turning overtime off in a private match would mean the following: The team with the most damage to the moneyball wins, which i think should definitely be the case. What will more likely happen however is the event of a moneyball tie, which means the team with the most money wins. I also like this because that means the team that did the most bot killing and pro slaying will win the game. While map control is important, especially for the games end, i feel that the frame rate issues are simply too much of an overwhelming negative factor, and that if the game did not have such an issue, overtime would be a somewhat decent idea. We would also put the timer back down to 15 minutes(in the event of a mismatch at a map like steel peel that has a ton of overtime potential because of sniper play, the other 5 players from said team dont want to be manhandled for a 20 minute game) and bot buying on, but keep juice buying off. We would also still enforce the house rule of no outside turret purchasing (only being able to upgrade and rebuild the starting 2 turrets under the ring, this rule has played out very well and thanks to kckzi again for the idea). I feel that puts the best mix and balance into a game while keeping it in fair reason of no juice whoring, less/no overtime, but also making certain classes forced to be aware of things like gremlins and bouncers, because if just one bullet is done to your ball with shields up at the games end, you will lose.

    The biggest issue i see here is will some people treat this as kill whoring and hope the game ends for a cheap win? But should that be the case if a team is playing purely for kills then its the other teams fault for not being able to play the objective better, perhaps? Or maybe a team has good slayers who dont do the objective well, but good bot players, etc. There are pros and cons to this, i think it could put another interesting and fresh spin on our private match play. I felt i should open it up for discussion because to put it simply, I HATE OVERTIME DECIDING GAMES.
  2. RandomToon

    RandomToon Well-Known Member

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    I like it.

    One potential problem is that the impetus shifts to living and preserving streaks. I tend to just throw myself on the spikes in an effort to push through and stop bots from coming in - it becomes an issue because base camping effectively becomes a win. Those games where you stop the opposing team for 20 minutes at great cost and come back to win it in overtime would be gone. But then again, that is the point. I need to die less anyway, so it is worth a try :cool:

    I like the 15 minute timer as well.

    The turret rule works well, but honestly tonight was the only night I didn't see it broken :?

    As an aside, just to see if this helps too;
    One thing that I noticed was the last game we played the host was REALLY bad when it hadn't been all night. The change that I saw was that we all left party chat, and unknown to us so did the other team...all the voice I was hearing was choppy too.
    Basically, I think that all the chat was killing the host. It would make more sense to have all chat happen in party, and make sure that the party chat host is not the game host to better offload that bandwidth and codec processing. You will have to find a chat host Miracle can stay connected to though...
  3. tomnumbers

    tomnumbers New Member

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    i would ask some of the pc players ow they felt about overtime. remember they had the patch instituted that changed overtime. find out how itt worked for them.
  4. joker

    joker Active Member

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    if this does not go over well we could also think of instituting another house rule of no juicing allowed in overtime (not "just using juice for pros" or "just using juice for bots" literally NO JUICING at all for any reason). this would help frames and make overtime ALOT more interesting, like a real overtime rather than a frame rate catastrophe mixed with luck. im sure people would slip up a bit like they do with turrets, but even in the event overtime wins are hardly satisfying compared to ball down wins, so i would hope in the event of honest mistakes or new people unfamiliar with house rules people would not go nuts and start raging. as far as no turrets and this idea it is up to the vets to remind their teams before matches about these house rules, especially with newer faces in the matches.

    i would still like to try no overtime first though
  5. knivez

    knivez Member

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    I am 100% in favor of giving this a shot, overtime reduces a hard fought match into a derp race against frames... I would also suggest that instead of no turrets other than starters, limit the ones that can be built to longshot(lol)/lazer(lol)/shaveice(not terrible) - just so that there is some use for money after upgrading skills.

    I've also been thinking that juice machines on, with the restriction of ONLY gunners being able to make x amount of purchases, would be an interesting concept. They are by far the most affected class from the machines being turned off, as their skills are somewhat useless, and how hard it is for them to build/keep juice. No, miracle did not make me say this. :)
  6. peachypony

    peachypony Active Member

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    I disagree, we shouldn't tinker with everything about the game just to cater to our needs.
  7. WildmanX2k

    WildmanX2k New Member

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    I'd like to give it a go. I literally can't do anything in overtime (one reason I hate going assault) so it would be good for us guys with a bad connection (i.e. me and Miracle).

    I think juicing should still be allowed. If we can't just in OT I know I would juice 1 second beforehand and say I didn't realise what the timer was at.

    If we are going to do this, please tell everyone beforehand, and don't expect me to tell the others if they are doing the wrong thing if I can't speak.
  8. takanashi

    takanashi New Member

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    But surely that's the whole point of privates - Uber didn't give us enough PM options so we come up with house rules giving us the game we want. If it doesn't work try something else.
  9. iammclovin117

    iammclovin117 Active Member

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    I like the idea, it needs some work but i would play it.
  10. Goldielocks

    Goldielocks Member

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    I wouldn't mind trying no overtime. Or maybe reduce overtime to a minute instead of two. That way teams would actually have to think ahead to have juice ready for overtime. And if you die on the way to the money ball there's a good chance you won't make it back there in time to do any damage to it.
  11. De Troll

    De Troll New Member

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    I'm willing to give it a shot, but I see lots of potential for people to just camp and not try to drop the ball. If you don't need to drop the ball to win, why not just sit back and camp for juice/try to outslay them?
  12. peachypony

    peachypony Active Member

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    I don't think Uber gave us the private match feature so a select few from the community could come up with rules that better suit their needs.
  13. teapot

    teapot Post Master General

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    Yeah uber wouldn't give us custom match options if they didn't want us to have custom matches.


    back to reality, I think turning OT off is a bad idea. I agree with a lot of what you said, but i think the biggest concern is that after the ball goes down and is shot once, the team will let it go back up and play a turtling/prevention game instead of again trying to win. I think in a regular match it's important to end it as quickly as you can because sudden death is anyone's game. It's a good idea, but I don't think it will force players into using a more objective/win based mindset.
  14. takanashi

    takanashi New Member

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    That's right - they gave us private matches and plenty of private match options so that the majority of the community can suit their needs. People don't like pubs? Get a few buddies together and play tailor suited privates. Works for me.

    Also they're not suiting their needs, they're keeping the game from going stale by trying out new things.
  15. peachypony

    peachypony Active Member

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    More like when someone loses it's time to change the rules again.
  16. takanashi

    takanashi New Member

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    OOOOH..... now this sounds like you have something more to say. C'mon - spill the beans :D
  17. peachypony

    peachypony Active Member

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    Nope, i'm just kidding. I'll just clarify that because people get really angry sometimes at my posts.
  18. takanashi

    takanashi New Member

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    Now that's disappointing. I thought you had some juicy gossip.
  19. kckzi

    kckzi New Member

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    Hate the idea.

    Too many ways to inflate your money without it actually helping the team. Money is probably the least effective way to tell who is winning.

    Also, there is already a problem with people not playing objective minded. This would only hurt that cause. This is an objective game by nature, I really don't want to see MORE useless people who aren't willing to go balls deep for a chance to walk bots in.
  20. gunked

    gunked New Member

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    Xbox 360 section is nothing but gossip. You are in a potential gossip thread right now... :eek:

    [​IMG]

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