Trouble with teleporters

Discussion in 'Planetary Annihilation General Discussion' started by bradkill, March 20, 2016.

  1. bradkill

    bradkill Member

    Messages:
    61
    Likes Received:
    8
    So, I put up a couple teleporters on 2 planets. Cool right? Wrong! When I click to link them, Nothing happens, Even when I turn them on!
    HEEELLLP
  2. Killerkiwijuice

    Killerkiwijuice Post Master General

    Messages:
    3,879
    Likes Received:
    3,597
    energy?
    FSN1977 and n00n like this.
  3. bradkill

    bradkill Member

    Messages:
    61
    Likes Received:
    8
    If its energy than they need to rebalence the thing.
  4. Killerkiwijuice

    Killerkiwijuice Post Master General

    Messages:
    3,879
    Likes Received:
    3,597
    lol

    No.
    Nicb1 and stuart98 like this.
  5. Shenroth

    Shenroth New Member

    Messages:
    4
    Likes Received:
    8
    Left click on one, right click on the other, make sure you have power.

    You also need a gate address.
  6. elodea

    elodea Post Master General

    Messages:
    1,694
    Likes Received:
    3,040
    Teleporters are a bit finnicky to get them to work

    Before you can link them you have to open your browser and go to https://www.whatismyip.com/

    Write the address it gives you on a piece of paper, then in game you have to type in the chat

    import adobe_reader;
    connect_gate <the address here>;
    energy_requirement_off;"

    Then when you link them ingame they should work now
    Last edited: March 21, 2016
    dom314, xankar, stuart98 and 3 others like this.
  7. bradkill

    bradkill Member

    Messages:
    61
    Likes Received:
    8
    How do you get a gat adress?!
    Also, I was just left clicking and left clicking - That was probably my problem.
  8. mwreynolds

    mwreynolds Well-Known Member

    Messages:
    472
    Likes Received:
    294
    As told above.
    Right click one, then left click the other.
    If you have positive energy a worm hole between them will open and units can travel through.
    Keep in mind, that air, naval and titans can't travel though teleporters.
  9. bradkill

    bradkill Member

    Messages:
    61
    Likes Received:
    8
    Understand. :p
  10. cptconundrum

    cptconundrum Post Master General

    Messages:
    4,186
    Likes Received:
    4,900
    There is actually a slight quirk to them in that they will only stay active for a maximum of 38 minutes.
    stuart98 and elodea like this.

Share This Page