I half agree. They're pretty easy to knock down if no one bother you, but they're almost impossible to down if a support is healing them. Their damage is pretty good as it is, especially if you're a lighter class like assassin or sniper. Also, this probably belongs in feedback/issues.
You know, those things that people who play the game-type correctly spend money to build. I suppose more often referred to as Turrets. I agree that they should be a little harder to take out. All it takes is one juiced Assassin, Assault or Gunner and your entire base is now without any turrets at all.
Oh duh!! "Tower Defense" Damn this is thread two where I make myself look like an ***. It's all good though. :lol:
Word to Arcell. I've had assassins fail to kill me with a grapple only to juice up and level my base. They're so fast and so powerful (when juiced) that no amount of bullets could even dent her health, and she was well on her way out of my base before juice was out.
Well, some people who build them are playing the game type correctly. Others are rushing out to spam inappropriate towers, or building them as essentially fodder for the enemy. At that point, they might as well just buy skills, because there's a chance of long-term benefit. But yeah, turrets usually seem a bit weak.
Yes, agree. Juice is supposed to be strong, but being able to destroy an entire base in 10 seconds is a bit much. This is about the only time I think the turrets are too weak though.
at that i also think that spawn time should be pushed back? maybe 1 second ever time you die with a cap at 15. on top of that i really think you should loose percentages of gold every time you die as well. stops carrys and makes it seemingly impossible to clutch ot unless they are stomping you.
I do agree, I think Juiced damage is great as is on players, towers it's a bit much. I'd say reduce the damage done on towers by 20% as like said above - a single assassin can wipe out EVERY tower in your base in a single juice with your towers all being level 3. Kind of defeats purpose of teamwork almost. Leveling a base should be a team job, not a single juiced players job. As a Juiced Support I've leveled a few bases single handedly with just a few airstrikes and "deathray"
I think the problem is that towers feel soft because they don't shoot back when a pro shoots at them. Most of the turrets are worthless unless they are hacked. Even then they are way too easy to destroy at range (cough sniper steel peel).