1. Sometimes you either lunge and hit an invisible wall or like you're traveling through water 2. Sometimes dash/lunge break for no reason and you can't fix. 3. Some jump pads are broken. 4. Bouncers are broken with the invisible attack. They might seem like little problems but they're not little in the slightest.
4!= Tons 1. You already made a thread about this 2. Also all four you listed are related to high latency and packetloss 3. This is a vague statement 4. Goto 1
The lunge "in water" is a lag issue, you tried to lunge but the server disagreed that you were able to (either by the cooldown or you were in the air on the server) so you either don't move or move forward at normal run speed. #2 is actually a legitimate issue we've been improving but haven't found all causes of the cause. If you can supply the steps to reproduce the issue or a video of it happening (not after the fact but of it going from working to not) these would be invaluable in helping us to track down the cause. I'm curious what you mean by #3. There are known issues that taking a jump pad with someone standing in front of you can cause you to get thrown in the wrong direction, or a few that you can hit the bottom side of a ledge mid throw if you approach it from certain angles. We've fixed most of the instances of the second problem, the first issue is working as expected though perhaps not ideal. #4 I'm not sure what you mean by this.
Any effort being put into fixing it? It seems that since it goes so slowly, the client does receive some sort of info from the server about it not working. Instead of just continuing the lunge in slo-mo, maybe the client could immediately cancel the animation and re-sync the cooldown. He's probably talking about 2 things 1. When bouncers lunge and grab people, they seem to do it by just suddenly teleporting to you without warning. 2. Before the last patch, that lunge grapple did nothing if you jumped. Now, after the patch, it still does knockback and a big chunk of damage. This causes bouncers to dish out a lot more overall damage. In addition to being a big hard-to-kill distraction, they're now deadly as well.