It seems to have become popular for games to have you connect to their server before launching the matchmaking. I imagine this speeds up the process of finding a game and it means devs can update playlists (and host doulbe XP weekends? ) without having to pay M$ for a title update. Is this the method you guys are implementing? Also, I'm guessing you can't answer this even if you know, but how much does it cost to release a title update over XBOX Live? Is the rate the same for full-priced retail games and arcade titles? These questions are just out of curiousity.