TITANS 1v1 Ranked Ladder Reset and Seasons Update 112314

Discussion in 'Planetary Annihilation General Discussion' started by panews, November 2, 2018.

Thread Status:
Not open for further replies.
  1. panews

    panews Planetary News Official PA

    Messages:
    69
    Likes Received:
    399
    Hello Commanders,

    The official TITANS 1v1 ranked ladder was reset on 2018-11-02 at 06:00 UTC starting a new season that ends on 2019-01-24.

    The player holding the Uber #1 position at the end of this season will be shipped an Invictus Commander statue, a beautiful item that everyone should want in their trophy cabinet.

    [​IMG]

    There will be new 1v1 ranked maps later this month with at least one new map every month.

    TITANS Current Map Pool (11)
    • Amplus
    • Berg
    • Blitz
    • Clutch
    • Crag
    • Duat
    • Forge
    • Lock
    • Meso
    • Pacific
    • Roc
    TITANS 1v1 Ranked Seasons in 2019

    Starting in 2019 each 1v1 ranked season lasts 3 months with a ladder reset at the start of every season.

    TITANS 2019 Seasons
    1. 2019-01-25 - 2019-05-02
    2. 2019-05-03 - 2019-08-08
    3. 2019-08-09 - 2019-11-14
    4. 2019-11-15 - 2020-02-20
    TITANS 1v1 Ranked Fixes
    • Fix for never-ending 1v1 ranked queue after a network error
    TITANS 1v1 Ranked Display Improvements
    • 1v1 rank and inactivity displayed in start menu (moved into base game from community mods)
    • 1v1 rank display in game over (moved into base game from community mods)
    TITANS 1v1 Ranked Work in Progress

    The following are still in development / testing:
    • Tweaks to limit highest initial placement to Gold
    • Inactive 1v1 ranked ladder decay (slowly lose points if you're not active)
    • Visible points display
    • Penalties for disconnecting instead of surrendering

    Technical Notes

    Server Improvements
    • Experimental multi-threading on official servers (still legacy toolchain and infrastructure)
    • More performance and memory usage improvements to navigation cost cells
    • Logging of server rate
    • Logging of system free memory (currently windows only)
    AI Improvements
    • Further refinement of AI aggression
    • Adjusted how the AI chooses where to expand
    • Performance improvements
    • Retrained neural networks
    Server Fixes
    • Fix for AI Platoon::numUnitsOfType server crash
    • Fix for AI chooseStartLocation server crash when passed bad data
    • Fix for AI attempting to transfer a unit to a planet that did not have an initial planet manager assigned
    • Fix for AI getting stuck building no factories if it is modified to remove the ability for the AI to build one or more factory types
    • Fix for a multi-threading crash
    Client Improvements
    • More visible orbital attack lines in the orbital path visualiser
    Client Fixes
    • Fix for particle emitter crash when emitter has an invalid fx_trail_spec
    Modding
    • MatchmakingUtility.getSeasonEndDate()
    • New gVersion global with current build number accessible in all scenes
    • api.game.isPTE()
      UTC start_timestamp (landing time) and end_timestamp (game over) in server control state to calculate accurate game elapsed (note that valid_time_range.min is the in-game landing time

    https://forums.planetaryannihilatio...ladder-reset-and-seasons-update-112314.73193/
    Nicb1, xankar, maxpowerz and 3 others like this.
Thread Status:
Not open for further replies.

Share This Page