I cannot use the Juice for crap. I either get rung out, kill myself, or some other stupidity that is usually my fault. Any tips on it?
Assassin: Wreck turrents, kill pros, jump a lot to avoid slams and charges, never grapple, in the case of a downed moneyball, uber tickle it with shirookans Sniper: SMG/flak spam, snipe turrents, in case of downed moneyball, snipe it Gunner: mortar turrents, mini pros, mortar moneyball Tank: death blossom spam, jet gun turrents, rail gun moneyball don't know about assault/support
support - H/H gun turrets, shot gun moneyball and pros, throw strategic air strikes assault - G Launcher turrets, assault rifle firebases and pros
Support - You don't have a lot of abilities to prevent being crowd controlled, but your Hurtgun is a monster juiced. It'll kill any pro in seconds and shreds any kind of turret bar a level 3 Rock-it. Throw airstrikes at the turrets you wouldn't be able to destroy before juice runs out. Be very careful that you don't get flanked. Airstrike the ball and shoot it with the shotgun. Juice is now almost mandatory to hack an enemy turret unassisted. Sniper - Kill dudes with the SMG. Don't go too overboard, however, because even while juiced you're mighty fragile. I reccomend getting a kill or 3, then taunting for a quick $100. Lord knows you build juice fast enough you won't regret losing a second or two of juice. You can't do much against turrets, leave them for your mightier teammates. Look out people trying to crowd controlled! Shoot the ball with your sniper rifle. Assault - Like the Sniper, kill dudes with the Rifle. Unlike the Sniper, the Launcher can take out low level or weak turrets fairly quickly, though you aren't very effective at it compared to others. When the ball is down, shoot it with the rifle and stick it with grenades. Unlike the other classes, being rung-out while juiced shouldn't be an issue. Your jetpack and charge can get you back on solid ground. Look out for lvl 3 tank charge, though. The knockdown makes recovery hard to impossible. Gunner - Mortar those turrets and shoot those guys with your double miniguns. Look out for people trying to Crowd control you because you don't have many recovery options. Shoot the ball with the miniguns for loads of cash. Deploy if you have lived a life without regrets and are okay with a suicide rush on the ball. Assassin - Rip down turrets and kill the wimpier classes without ring-out potential. Try to avoid tanks who can charge you, knocking you down. If you're good enough you can wipe a base clean of turrets in one juice. Don't get over your head though, you're still pretty fragile. Shoot shurikens at the moneyball. Tank - All bow before the juiced tank. Deathblossom any who stand in your way and use the jetgun on turrets. A railgun shot will kill most classes very quickly. Deploy and railgun the moneyball to kill it very, very quickly. I think I covered all of the bases...