Three really annoying things.

Discussion in 'Monday Night Combat 360 Feedback and Issues' started by An Artic Fox, December 19, 2010.

  1. An Artic Fox

    An Artic Fox New Member

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    Ok the first one I'm sure everyone will agree on....why...can't I pass through my teammates? I can pass through friendly bots , but not through that friendly gunner standing in the door way of the spawn while I have red health trying to get away from an Assault! Really! How come I can go through bots...but not friendly Pros? I think...we should be allowed to go through friendly Pros , this would make the game much much better, and stop the griefers thats block the spawn doors so we cant get out.

    Next up..and I'm gonna get hated by Tanks for this , is the clutch passive move. Why is this here? Was it put in the game on purpose , or is it an over looked glitch due to Tank's passive giving you have more health? I think that it should give you more health equal to the amount you gain by upgrading it not giving you full health! Example: your a Tank in red health, you upgrade passive and go from red health to...mabye orange health. I've gotten the jump on Tanks only for them to "clutch passive" turn around and kill me. I've done it myself sometimes...I think it should not be in the game.

    Finally, and this is something we all hate as well. The modders. I really..REALLY respect and love Uber for deleting the modded scores, it keeps the leaderboards clean and shows who is really the best of the best. It makes me shake my head to see these people with 21billion$ lifetime earnings...or 21 billion wins...what do they think they will go unnotinced? Pretty hard seeing as in wins A Patch Of Blue has...4,000 wins then a modder with 21bill...it's a disgrace.

    Thoughts?
  2. Wandrian Wvlf

    Wandrian Wvlf New Member

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    Not from me, I prefer to leap into things and go kamikaze. Thought is for cowards.


    1: 100% agreed. It's incredibly annoying and on the same subject, friendly projectiles should also go through allies. Plus, give badass snipers another kill icon for when they get a headshot through and ally :twisted:

    2: I can sympathize with it, but at the same time I don't think it's a big deal because each upgrade can only be purchased a single time. So this means tanks either save the upgrade to pull off such a stunt(and having less ability to survive damage the whole time) or they just have the increased health immediately. Personally, I find bots recovering health to be more annoying :p

    3: Uber's already doing what ever they can about it. Just be patient and don't worry about things like that which don't directly affect you; I'm confident they'll handle it appropriately when they get the time to.
  3. ManaCorporation

    ManaCorporation New Member

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    Supports can do the same thing with Passive 3. Insta health regen.
  4. harpy515

    harpy515 New Member

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    Ya I think that clutch passive should be toned down. Nothing is more frustrating than getting a tank to red bar and then bam he's full health. I think if anything it should bump him up a quarter or half health, I mean regain quarter or half.

    I'm not sure what the actual percent of increase in health it is, but maybe that should be the amount he regains. So say he gains an extra 25% health, he should get 25% of his health back if he does clutch passive. Just a thought.
  5. mute

    mute New Member

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    No they can't.
  6. SHOW YOUR HEART

    SHOW YOUR HEART New Member

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    Yes. Shhhh.
  7. mute

    mute New Member

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    Just once (passive3).. and its not a full health bar, just the jump up that makes sense due to the increased health tank. The Tank character's passive is insta full health on all 3 upgrades.

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