Thoughts on more varied early gameplay, the AI and large systems/playercounts

Discussion in 'Planetary Annihilation General Discussion' started by earth75, April 19, 2015.

  1. earth75

    earth75 Member

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    I was experimenting with a very large system depicting roughly the solar system.

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    I wanted to make someting more interesting concerning the start planet's choice so I made three start planets :
    - The Earth, which is fairly large, has 40% water, 64 metal spots with some clusters but fairly
    homogeneous overall
    - Venus which is the same size as Earth but with only 38 metal sport but they are in clusters of ~10.
    - Mars which has double the matal spots as Earth but is a third the size (in the pic)



    I designed the planets so they give a balanced reward/challenge ratio and would give equal win chances to everybody. What do you think? (you can get the system for yourself to see on PA sys sharing)

    I wanted to test that with the AI, but it seems the AI chooses whatever planet has the most metal spots... What do you think of this situation? Also, a explaination on the prisoner's dilemma because this is what it essentially boils down to. I'm looking for ways to make the AI choose better.
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    Also these are full planet landings, because the maps are meant to be played by large playercounts, and I think that it would be interesting to have the players think twice before spawining in the middle of that 11 metal spots clusters by fear of com boxing :D

    Also I think it will mitigate early losses. The main problem I have no when I play with friends is that we start with 10 and by the firts 5 minutes half have lost and after the first 20 minutes, only the two or three best players are remaining and do take a good 40 minutes to finish one another.
    Last edited: April 19, 2015
    fredegar1 and igncom1 like this.

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