This game looks great!

Discussion in 'Monday Night Combat 360 General Discussion' started by SquidBiskets, July 15, 2010.

  1. SquidBiskets

    SquidBiskets New Member

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    I am very excited for this!! To bad it is coming out 2nd last for the summer games :(. To me this looks like Team Fortress 2, right down to the healing gun. Would I be accurate on that, or is it completely different? Can't wait to play with you guys. My xbox tag is Squid Biskets, add me when the game comes out and we can get some games going
  2. TheJustinIsALie

    TheJustinIsALie New Member

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    The gameplay is completely different from Team Fortress 2.

    The healing gun mechanic has been done in many games but is most well known from TF2.

    The art style gives the illusion of being a similar game to TF2.
  3. Gentleman

    Gentleman New Member

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    STOP SAYING TF2!

    OH WAIT, I JUST SAID IT. DANG.
  4. TheJustinIsALie

    TheJustinIsALie New Member

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    It's ok to say TF2 if you are describing how different MNC is from TF2, Right?

    TF2 TF2 TF2 TF2 TF2
  5. broncoburns

    broncoburns New Member

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    I loved TF2 and I only played the console version! Got every achievement for it. But the class-based shooter aspect and visual style are the only similarities these two games share.

    Oh, and MNC is gonna be wwaaaaaaaaaaaaayyy better! :D
  6. Hildogen

    Hildogen New Member

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    "Going to be"?

    It definitely already is. ^_^
  7. Gentleman

    Gentleman New Member

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    Same here, I think the hardest one to get was the Pyro achievement but I still managed to get them all!

    But like Hildogen said, it already is way better!
  8. Celowin

    Celowin New Member

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    Since there is obviously a lot of passion about this game being "different from TF2," let me try to summarize what I see as being the main similarities and differences between the two games. I am probably not the most qualified to write this, as I have never played either game. Thus, I'll have to rely on others to clear up any misconceptions that I may have.

    First, the similarities. Both are team-based, objective-based, class-based, third-person shooters with a quirky art style. While that sentence has far too many hyphenated words, it shows that there is at least a superficial similarity to TF2. However, "the devil is in the details," as they say, and MNC has some rather striking differences even within those categories.

    Let's consider the classes. I could be mistaking things, but MNC classes seem much more rounded than TF2 classes. The most blatant example is the healing classes for the games. The TF2 Medic heals, and rarely does anything else. While there are strategies about how to heal, and extra effects on the heal, in 95% of situations the Medic will be following behind someone using the Medigun. For MNC's Support character, however, healing is only one side of his role. Certainly, healing is important, but so also is hacking and throwing out miniturrets.

    Perhaps it all boils down to the fact that TF2 characters have different guns and equipment, but MNC adds the idea of activatable skills. This addition gives each class more options for dealing with situations.

    Another huge difference between the games is the environment. In TF2, the environment is something the players move through. There are shortcuts and multiple paths, and I feel that the TF2 environments are very well designed, but in the end the players (aside from the engineer) have no way of affecting the environment in any way.

    MNC on the other hand, has multiple ways in which the players interact with the environment. Every character can build and upgrade turrets in preset locations. Every character can activate environmental hazards to change the flow of the game. There are also ways in which the environment reacts to the players in less game-influencing ways, such as the reactions of the fans. In fact, one could even consider the bots and mascot as part of the environment, which means that there is probably as much interaction with the environment as there is with the players.

    Yet another major difference I see is how the action flows. In TF2, action is usually centered on one or two locations. Those might be static (bases that need to be captured) or moving (when a briefcase is being escorted), but there are a limited number of places upon which players need to focus their attention.

    In MNC, things are happening everywhere at once. Certainly, the two moneyballs are the most important locations to watch, but a team that focuses entirely on those two places will likely never win. All the lanes of robot movement need to be watched. Important environmental hazards need to be controlled. The team needs to look out for the mascot appearing, because the resources given off can greatly sway the match.

    Actually, the whole idea of resource management is another area where MNC is significantly different from TF2. You have limited ammunition in TF2, but it is easy to restock, and often you will die so often that the limited ammunition doesn't affect gameplay much. In MNC, however, you have to consider very carefully how you will spend the money you earn. Do you upgrade your abilities, or do you purchase turrets? Maybe you should save some cash, in case your team needs a different character class or a hazard activated. While a new player can still have fun without worrying too much about such choices, a more experienced one will have to be aware of all the possibilities.

    While I'm certain there are many more fundamental differences between the two games, let me close with one final thing... the fact that MNC has an offline game mode is incredibly important. One of the reasons I've never played TF2 is that a new player forced to jump into a match without knowing much of anything. There is no practice mode, in which a player can become familiar with the controls. There is certainly going to be a steep learning curve when jumping into MNC's Crossfire mode, but at least a new player can come to understand a few of the basics from Blitz mode.
  9. scathis

    scathis Arbiter of Awesome Uber Alumni

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    Nice write up!

    TF2 is not a 3rd person shooter as MNC is. ;)

    One of the big features of Monday Night Combat that tends to get a lot of good reaction is that we have things to shoot at in the game that aren't players, which are the robots. Most other games, TF2 included, only have other players to shoot.
  10. Gentleman

    Gentleman New Member

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    Oh geez, another one.

    Where ever did you find the time to write that up? I certainly don't think it was needed since you said yourself:

    So basically, you just wrote out what people have already said?
  11. broncoburns

    broncoburns New Member

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    I'd say it was a good analysis.....especially since MNC "won" in every department :mrgreen:

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