There is a bit of everything for each class that can use an adjustment in my opinion. 1st. Sniper class. Ice traps need to be less time trapped. (enough time to get off two sniper shots perhaps) Uzi need to be less lethal. Grapple throws shorter distance throw Support Firebase needs to be changed to fire at shorter distance or shorten radius of firing arc. (People rely too much on this item as they should being significantly important means of defense, however, I shouldn't be tagged halfway cross map) The support bomb is too powerful thus should be changed to as follows Lvl 1. Take off half to three quarters life of character Lvl 2. Same as lvl1 except concuss person as well (like the gunner slam) Lvl 3. Instant death Tank Needs Gunner deploy to be more lethal (very underpowered, maybe add faster health regeneration while deployed since once your planted your not moving for a while even fully leveled) Gunner Gunner Slam shorter distance of how far you get thrown in air Gunner Rockets need to be less powerful (people sit back destroying turrets from halfway cross map) Gunner primary fire less range Solider Primary assault rifle needs a tweek to less powerful. Flight needs to be less time. Thats about it for me. Half the stuff i wrote was fresh in my head after the games. The other half is next day so it may seem as if I got less specific.