Things that got cleared by Metabolical on the TLO stream

Discussion in 'Planetary Annihilation General Discussion' started by LmalukoBR, August 19, 2014.

  1. LmalukoBR

    LmalukoBR Well-Known Member

    Messages:
    327
    Likes Received:
    278
    So i was watching the stream metabolical did with TLO and he actually addressed several problems we had been discussing in the forums and that didn't got answered.

    1)There will be another pass on naval.

    2)The problems players been having in performance is due to a problem pathing too many units and since everyone is going a bajillion dox that what's killing the sim. They know there is a problem and are working on it.

    3)The commander and astreus icon bug has been acknowledged.

    4)bug selecting planets wile having units selected.

    These are some of the stuff i managed to remember if u guys remember something else u can post them down.

    The only thing that bugged me was that we had to find out about this stuff during a stream, instead of the devs just telling us in the forums.
  2. websterx01

    websterx01 Post Master General

    Messages:
    1,682
    Likes Received:
    1,063
    I'm happy we ever found out. They don't have to be as communicative as they are, I think we should try not to be irritated when they are busy fixing the issues instead of telling us they know.
  3. MrTBSC

    MrTBSC Post Master General

    Messages:
    4,857
    Likes Received:
    1,823
    you know there is a thing called patchnotes you get informations for changes that way ...
    as for bugs if you want to find those then just play the game?
  4. Quitch

    Quitch Post Master General

    Messages:
    5,886
    Likes Received:
    6,045
    This isn't quite accurate from what I recall. Meta talked about the number of unit collisions being what was murdering the sim.
    shootall likes this.
  5. LmalukoBR

    LmalukoBR Well-Known Member

    Messages:
    327
    Likes Received:
    278
    Ow I didn't know patch note contained information about future updates, I think i'll have to read them more carefully in the future.

    As for what you are saying about bugs, we all know the game has bugs, that is why there is a support section, were we post them we they come up. I'm not complaining about the presence of bugs, All I'm saying is, that it wold be nice if the devs confirmed it is a bug and that they are working on fixing it, once the bug has been reported.

    Why is that important? Cause sometimes these problems can be created by configurations of your machine and you can be the only person experiencing it, and it is you who has to fix it. Other times it is a more wide spread problem with the game and its the devs job to do the fixing.

    Yes, quitch that is a more accurate description f the problem. I just considered unit collisions as pathing (witch might be wrong in hindsight), but from what he said the problem has been exacerbated by the dox horde of this build.

Share This Page