The Uber Cannon should fire in an Arc

Discussion in 'Balance Discussions' started by stuart98, May 20, 2014.

  1. stuart98

    stuart98 Post Master General

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    Because trees OP.
    tohron likes this.
  2. errornouser

    errornouser New Member

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    Alternatively to giving it a high ballistic arc, they could give it some degree of penetration like how the D-Gun worked in Total Annihilation.

    My memory is a little vague on it but I believe it would fire its projectile in a straight line, and when it hit its target (or the ground when ground fired or if it missed its target) it would continue on that straight line a little further as if it were digging a trench through the terrain and blasting away enemies, trees and wreckage in its path.

    I couldn't find a video of it in action where exploding units didn't obscure the effect… until I found this, skip to 1:57 for the D-Gun firing. There's also shots of a commander kicking down a tree with his mighty foot, fire burning trees down and bucketloads of nostalgia.


    I'd like it if the Uber Cannon worked like that but I also like it the way it now where every now and again you fire off an Uber cannon and the projectile goes on a big squiggly spirally path, flies around the commander a little bit and then just lands wherever it feels like it instead of following any kind of sane ballistic or beam trajectory, I'll miss that when it's gone :)
    Last edited: May 20, 2014
  3. Planktum

    Planktum Post Master General

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    They should just make it so the the Uber Cannon blasts straight through the tress! That's what I would expect an Uber Cannon to do anyway. BEWARE THE UBER CANNON... it is UBER!
  4. Xagar

    Xagar Active Member

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    Yeah, in TA there was a setting only used in some mods and on the Dgun that turned off the projectile disappearing when it hit a target. Instead it kept going until it timed out, which made a very cool dynamic of having a nearly point-blank Dgun have a devastating linear AoE, while a max-range shot would only land once.

    I'd love to see that come back somehow.
  5. thetrophysystem

    thetrophysystem Post Master General

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    Also, it might hit the ground clicked.

    Because it is literally supposed to do that, not swirl and hit randomly somewhere.

    Both UP when a tank blob scores a pop entirely due to this, and OP when a commander scores a hit on a fabber building a turret from twice his UGun range.
  6. PeggleFrank

    PeggleFrank Active Member

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    On a low radius planet, you can shoot up and over short structures like walls with the uber cannon. It's quite interesting, but makes commander dueling a lot easier.

    Maybe give the commander an option between a long-range artillery shot with high splash and lower damage, or a short-range burst shot that deals high damage. It would make defending against early-game dox armies easier, and it would make inferno/vanguards slightly less powerful against commanders.

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