Imho. The idea of fighting over a planet/multiple planets is awesome so if you take that idea and get: Lots of framerates Stable framerates Great netcode Low latency Competitive players Then im already happy. Those strech goals? Just icing... Who's with me ?
Lots of framerates Stable framerates Great netcode Low latency - depends on you Competitive players - depends on you indirectly. well I am sorry, but are you thinking that people who are more than 20 years in the business of games, which are the royal discipline of programming, just ignore about performance? I am sure they are giving their best to make the game stable and fairly fast. edit: sorry, if it sounded offending.
Those points are often overlooked. I.e. the netcode of SupCom is just not optimal in regards to the problems many people with cheap routers have. So yeah those points are important, but I think that the guys at Uber do have quite a history tech-wise, so I expect them to do good.
This might sound provoking but a small part of me kinda hopes they wont reach more strech goals, because thats more stuff that could go wrong. For one, its easier to balance and less is sometimes more. But then the rest of me wants the strech goals so **** the first part of myself. If that makes sense.
Planetary Annihilation will be a client-server architecture, so router problems (Network Address Translation (NAT)) won't be much of a factor this time.
well they are going to make the first part first and we're going to play that before the year is over.