The space port

Discussion in 'Support!' started by AyanZo, October 4, 2013.

  1. AyanZo

    AyanZo Active Member

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    When beta rolled around the corner, I noticed that they merged the models of the space port with the orbital launcher.

    [​IMG]

    I hope this won't be the final decision, personally I always imagined that the space port + 'the egg' would be a way for fast inter-planetary travel. Imagine getting your commander to planet X in 1/10th the time as it is now, the lander as it is I think would be best converted into group transport, built from an orbital factory (not orbital launcher) as launching it looks a little silly.
  2. ghost1107

    ghost1107 Active Member

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    To be perfectly honest, I dont know. I dont know if they merged them or if it just isn't in the game yet.

    If in a later stage there are more options for interplantery combat, artillery, nukes, unitcannon. Faster planetary travel might be a fun gameplay element.

    Personally I hope there will be a small version of the space port with a cheap single trip rocket. To get a engineer quikly to a moon or the like. But at the current stage there the game isn't finnished enough to realy make a to make efficient use of this feature.
  3. hanspeterschnitzel

    hanspeterschnitzel Active Member

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    I would prefer that a player always needs rockets to leave a planet, no matter what it is. Traveling within an astroid belt should be possible with landers though, or from a moon back to the planet, but to move from a planet to anything you should need a rocket.
    beer4blood likes this.
  4. RMJ

    RMJ Active Member

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    Yeah i like the whole either unit cannon lander to near asteroids.

    Rockets if you want to get to far away asteroids or planets.

    That also eliminated being able to hover in space. because you go from A to B.
  5. hanspeterschnitzel

    hanspeterschnitzel Active Member

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    Exactly, RMJ. We do not want spaceships, right? Well, at least it isn't part of the game concept. So only rockets and short-range movements. Nothing more, nothing less.
  6. AyanZo

    AyanZo Active Member

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    I expect that the lander might not even apply to atmospheric worlds, but to low gravity ones like moons or asteroids.A throwback to another topic is the user of 'air' units on the moon which I hope will be resolved.

    The space port could act as simply a 'unit cannon' that loads and fires units but from high gravity worlds, to other similar or low gravity worlds with unlimited distance. Each 'shot' requiring one to rebuild the rocket.
  7. hanspeterschnitzel

    hanspeterschnitzel Active Member

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    I would prefer that air units are not useable on moons, too.

    Even better, why not a jumper unit? Due to the low gravity on moons it could jump high and far and thus over craters maybe?

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