Unfortunately the old thread wasn't moved over, so I'm starting this one. @sorian, there's a typo in factory_naval_builds where the AI is incorrectly checking the Advanced Naval Fabber's build demand against AdvancedAirFabber. Also the issue of building on top of its first metal spot seems to have been reintroduced. What happens is the AI spawns right on top of a metal spot, rolls off it, then turns around and builds a factory over it. A few patches ago this was fixed. The AI would still land on the metal spot but built its first factory without moving (thus ensuring the spot was not covered). Another issue has seemingly been introduced and that is a delay before the AI does anything. Previously the AI would commence work the second it spawned, but if you reduced the buffer value on a factory to less than 15 (and that was eligible as an opening factory) the AI would sit at its spawn for at least five seconds (as long as it takes the smoke to clear) before acting. This behaviour now appears to be the norm, meaning the AI is at an immediate disadvantage. All testing was done on the Meso system, build 76557. I like the idea behind the Dox raiding groups. Will have to play with that in Queller and see how it works out.