The problem with Quickmatch

Discussion in 'Monday Night Combat 360 Feedback and Issues' started by Cheesecakecrush, December 5, 2010.

  1. Cheesecakecrush

    Cheesecakecrush New Member

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    Teams get together and utterly annihilate random foes. Its unlikely to get a random team that can pull together and beat a premade group who all know what's happening.

    Going in alone almost guarantees more than half of your matches end with you screaming at your TV while either trapped in your base, or dying right after you exit. Why is this? No merging lobbies. Teams will beat all the randoms down, then the randoms filter in and out.

    While I kind of fear tampering with what seems to be a fragile system, something has to be done or else the experienced players will run off most of the new blood.
  2. That Dutch Guy

    That Dutch Guy New Member

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    You're right. I've had a game where the winning team all had 20+ kills and our team had 20+ deaths (except me, I had 10-12, no bragging however). That can't be coincidence.

    Something should be done, but I have no idea what.
  3. rhineville

    rhineville Member

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    Party up more with people, either get folks already on your friends list to play MNC a bit more often or friend some people on the forum. If you find yourself in a game where there's a new person having trouble, give them pointers. Tell gunners to make sure their barrels are spun up and tell supports to hack and heal all the time. Let assassins know that their main goal is to take down bots and when the ball is down for people to get in there and keep it down. Even if there's no immediate improvement they'll likely get better quicker and might pass that info on.

    If you usually run in a group and find having zero challenge boring then go solo or with less people. Split your crew up, have one group find a game then send an invite. I've never done this but it might mean you'll get swapped around a bit more.
  4. Reltsirk

    Reltsirk New Member

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    I would say in public games, whilst not in a party myself, 1 in 15 games, someone will respond when I speak. Or at least show signs of taking instruction. [turn around, watch out, etc.] I really would encourage people to actually use their mics myself, but I dont think it will do much. This does make public games seem like almost a waste of time after a short while.
  5. Cheesecakecrush

    Cheesecakecrush New Member

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    Yes, these are all nice workarounds, but not everyone is going to do it. Having the matching system merge lobbies that both have 6 player teams but have run off all the competetion would result in some epic matches, no?

    In CoD4/MW2, that's how some of my more intense/exciting games ended up occurring, when we had run off all the solo people and the really really bad people, it would throw a team of 6 at us and it would be a challenge to beat them and retain party host (because they'd all quit out if we won, and even though I wanted to stay my whole team would leave if we lost (superlame))

    This is one of the things that could be improved about MNC without actually trying to re-balance the game. I know it would take alot of work, maybe it would go into MNC2, but I would hope that it does make it in. A quality matchmaking experience goes a long way toward replayability. I know for a fact that if I had picked up the game a month ago instead of much closer to launch date, and never searched out the forums, I wouldn't have kept on playing after being dominated game after game like it seems now when I venture out into Quickmatch alone.

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