The power of the commander

Discussion in 'Support!' started by GreenBag, June 20, 2013.

  1. GreenBag

    GreenBag Active Member

    Messages:
    433
    Likes Received:
    49
    I've not spotted this mentioned yet. It took me awhile to test as I had to clear out the defences of the AI.
    Here is a picture of two commanders before they fell out.
    2 shots from the commander will kill another commander the explosion takes off 1/3 of the surviving commander.
    THATS one hell of a gun as it took me 5 mins with two t1 bots to get the same result.
    Here is a picture of two commanders before they fell out

    Attached Files:

  2. Ralith

    Ralith Member

    Messages:
    124
    Likes Received:
    6
    The D-gun is powerful, yes, but if you're using T1 bots in twos you're doing something very wrong.
  3. GreenBag

    GreenBag Active Member

    Messages:
    433
    Likes Received:
    49
    It was a logged out player who d/ced at the beginning it didn't move
  4. mushroomars

    mushroomars Well-Known Member

    Messages:
    1,655
    Likes Received:
    319
    It's not powerful enough though. The Commander should be able to wipe out entire horizontal swaths of units with the D-Gun, just like in TA.
  5. thetrophysystem

    thetrophysystem Post Master General

    Messages:
    7,050
    Likes Received:
    2,874
    Burst fire, followed by a longer delay between the next burst, should definitely be the commander's weapon, if not a flavor of weapon to choose from in leau of this on certain commanders.

    Is my opinion.

    So same gun, firing a line/sweep/cluster (depending on the 6 units he locks onto) of shots into 6 units, followed by a 15 second pause.
  6. GreenBag

    GreenBag Active Member

    Messages:
    433
    Likes Received:
    49
    Kinda why I wanted to try out the gun on the toughest opponent's armour. I've seen it used against a lot of various opponents but commander on commander seems to be rare
  7. mushroomars

    mushroomars Well-Known Member

    Messages:
    1,655
    Likes Received:
    319
    That's because Commander on Commander meant instant loss for both Commanders in TA. People assumed the same would happen in PA.
  8. GreenBag

    GreenBag Active Member

    Messages:
    433
    Likes Received:
    49
    Whoever gets first shot and follows will get the recharge so first attack seems to be the way to win
  9. mushroomars

    mushroomars Well-Known Member

    Messages:
    1,655
    Likes Received:
    319
    Well, in TA, the D-Gun did enough damage to kill any normal unit, instantaneously, not even terrain could stop it. It was literally a line which vaporized everything it touched. It overkilled so much that not even wreckage was left.

    And the Commander's Explosion in TA did literally as much damage as a nuke, which would kill anything but Popups and Krogoths, as well as a few naval units I think.

    The Commander Explosion in SupCom does about 1/20th the damage of a nuke, and even then, buildings and ACUs had a very high resistance to the damage from this explosion, only taking a fraction of the damage other units took.
  10. GreenBag

    GreenBag Active Member

    Messages:
    433
    Likes Received:
    49
    My memory of TA is so hazy, Plus I don't want to reply cos that spider signature is staring into my soul.....
    Damn you arachnophobia
  11. mancora

    mancora Member

    Messages:
    36
    Likes Received:
    0
    The current commander weapon is an AOE of sorts. I've had entire wings of my bombers taken out in a single shot.
  12. tidus1492

    tidus1492 Member

    Messages:
    48
    Likes Received:
    3
    I just finished a long TA session b4 reading this post

Share This Page