So when the new adjustements came up i tested them a bit. I felt a bit strange about them. The amount of anti air missiles that where launched where simply rediculess before the first one even hit a target. The fact that t1 anti air could use some boost i have absolutly nothing against. But perhaps an increase in damage was a better approach (so keep the same dps it has now but a higher damage instead of higher rate of fire). Alternativly and this might not be just interessating for anti air missiles but all missiles. Perhaps when a cruising missile's target get's destroyed it could seek out a next target rather then just dissapearing. This way my first point could also make more sence and the higher rate of fire would indeed be good at fighting blobs. wich they now with a higher rate of fire simply don't do very efficiently.