In the 17th live stream, we got to see a lot more combat. One of the things I noticed torwards the end, is that several small bots made quick work of a large structure by a short sustained fire. I just wanted to discuss this, good or bad. I think I liked how the buildings go down effectively against an army getting in. First, the structures leave a shell, so you would be able to recollect it and rebuild it pretty cheaply anyhow. It isn't about what they destroyed, it is about how many things in succession they destroyed, how much overkill they used to destroy it (it would create less salvage), and who won the territory afterwards (who would end up reclaiming it). It makes for a faster paced game, having smaller units being at least marginally effective and doing at least some damage. It also encourages larger scaled bases since some damage through combat is bound to come from it.