Right! So, Halleys are pretty damn powerful in this patch. You used to think they weren't - but now they just kill all the planets Just from my own delightful experience: 1. 5v5, three planets, asteroid belt. Moon has double halleys. My team controls the desert and the moon after ten minutes - they have complete control over the metal planet. Suddenly, surprise asteroids! The enemy team was ready for this and sent everything to the 'roid immediately. My team decided to play it safe and go for nukes. Bad decision. Two minutes later we lost the desert. Six minutes after that, another asteroid appeared and history repeated itself. The enemy team had won without sending a single unit or nuke at our bases. It also didn't help that my team was plagued by DCs, but whichever. The point is, they turtled up until the asteroid, then took advantage of the super easy planet kill. 2. Four moons and two planets orbit a gas giant. I get set up on two of the moons while the peasants fight over the two bigger planets. As I start expanding over the gas giant, I notice an enemy building halleys on one of the moons at an incredible rate. As I am a half decent player, I nuked the living crap out of the halleys before sending two moons careening into the larger planets at a significant portion of the speed of light. Unsatisfied by my fireworks display, the last enemy player simply detonated his commander instead of watching his precious moon burn in the fires of yet another planet smash. The players on the bigger planets didn't have the same eco I did (I hit 3k near the end) but they were throwing titans around like bowling balls, so it wasn't a t1 catfight and their eco wasn't terrible. Problem is, none of them had a chance to respond to my aggressive planet smashing. Yes, they were WAY too busy fighting eachother instead of populating the gas giant, but they should be able to at least respond to the threat instead of just throw their hands up and surrender to the inevitable. ----------- Anyway, my point is that halleys are now TONS more valuable than they were before, and the decision to launch a moon or asteroid isn't a strategical one - it's a necessity. Can we at least consider upping the halley cost on asteroids and/or adding in a minimum halley requirement for all planets? Or even a cost increase for halleys. I'm not really a big fan of that, though - more halleys looks way more awesome.