The Commander Should Explode More Violently and Bigger...

Discussion in 'Planetary Annihilation General Discussion' started by thetrophysystem, May 6, 2013.

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Should the commander explode bigger, and/or more destructively?

  1. Larger explosion

    62 vote(s)
    62.0%
  2. More impacting explosion

    62 vote(s)
    62.0%
  3. Size is fine

    27 vote(s)
    27.0%
  4. Explosive damage is fine

    14 vote(s)
    14.0%
Multiple votes are allowed.
  1. thetrophysystem

    thetrophysystem Post Master General

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    I think so. I think the commander's explosion should be larger. I think it should be a bit more destructive to units in the explosion. I even think it's explosion should crater into the land it sat upon just a bit.

    If that was a small planet confortable for 2-3 bases in close quarters, I think the commander should explode large enough to cover an entire base, where it currently explodes a little over half of that.

    Anyone else think the commander explosion would make make enough sense being larger and more destructive? Balance opinion into it as well, whether it should friendly fire or unaffect friendlies, and if so to how large a degree. I personally think if it was widespread and bright, it should probably do friendly fire and only probably enough to 3/4th most units.
  2. themindlessone

    themindlessone Member

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    Re: The Commander Should Explode More Violently and Bigger..

    what no options for smaller explosion and less impact?
    Just kidding
  3. cptusmc

    cptusmc Active Member

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    Re: The Commander Should Explode More Violently and Bigger..

    Agreed... I was expecting a much larger and more devastating, in terms of damage and planetary effect, explosion. I understand the visuals are pre-alpha, no suggestion in that department, just looking for a little more destruction.

    One other minor point, I thought that the commander was killed too quickly for the number of units that were attacking him. I think he needs a bit more HP. Again, I know its pre-alpha and there will be balancing in the future, but that would be my recommendation if it was the alpha/beta.
  4. KNight

    KNight Post Master General

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    Re: The Commander Should Explode More Violently and Bigger..

    Considering how much of an Effect the Explosion can have in Teams games, I figure it largely will depend on balance, which is still far far FAR from Final.

    Mike
  5. thetrophysystem

    thetrophysystem Post Master General

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    Re: The Commander Should Explode More Violently and Bigger..

    I agree with the health thing, but was satisfied by his ability to instakill a pocket of units. Fair enough burst damage and such.
  6. Teod

    Teod Well-Known Member

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    Re: The Commander Should Explode More Violently and Bigger..

    I don't really care, how much damage the explosion does, but there should be a mushroom cloud. It's not a nuke without a mushroom cloud.
  7. bgolus

    bgolus Uber Alumni

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    Re: The Commander Should Explode More Violently and Bigger..

    There is a mushroom cloud in the effect, it just bugged out in the live stream so you couldn't see it. :(
  8. timmon26

    timmon26 New Member

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    Re: The Commander Should Explode More Violently and Bigger..

    While there would probably be balance issues with this, I'd like to see the comm explosion blow out a chunk of the planet and leave an enormous smoking crater.
    That way we get to see some planetary scale destruction even in short matches. Put that destructible terrain to good use.
  9. xcupx

    xcupx Member

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    Re: The Commander Should Explode More Violently and Bigger..

    Also, that was pre-alpha, first pass, still buggy stuff that was not finished as they clearly stated at the beginning. Don't read too much into the pre-alpha gameplay animations! They are not done!
  10. cola_colin

    cola_colin Moderator Alumni

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    Re: The Commander Should Explode More Violently and Bigger..

    Bigger graphical effects are definitely a must have. From what bgolus writes it seems we will get them.

    However, Balancing pretty much dictates that exploding ACUs cannot do substantial damage to buildings or other ACUs. The first caters combombing, the second results in tons and tons of draws.
  11. darkmecha

    darkmecha Member

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    Re: The Commander Should Explode More Violently and Bigger..

    Saw the live stream thought it was awesome the way it was tbh.
  12. sylvesterink

    sylvesterink Active Member

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    Re: The Commander Should Explode More Violently and Bigger..

    I guarantee that when the finalized version is revealed, there will be a good portion of players complaining that they liked this version best. (And others that will complain that it "needs moar swirls!")
  13. veta

    veta Active Member

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    Re: The Commander Should Explode More Violently and Bigger..

    explosions need more swirls
  14. bobucles

    bobucles Post Master General

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    Re: The Commander Should Explode More Violently and Bigger..

    Says who? If the ACU blows up, you lose. Anything that happens after that point is a different problem, such as with gifting bases, giving the loser a draw, or not playing assassination mode.

    The ACU death definitely needs to make a crater.
  15. defy89

    defy89 Member

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    Re: The Commander Should Explode More Violently and Bigger..

    I think this is too much:

    [​IMG]
  16. veta

    veta Active Member

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    Re: The Commander Should Explode More Violently and Bigger..

    so what happens if your ACU is next to an ACU that explodes?

    you reappear standing at the bottom of a crater?
  17. KNight

    KNight Post Master General

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    Re: The Commander Should Explode More Violently and Bigger..

    If anything, the fact that in a 1v1 environment the Death of a Commander entails the immediate end of the game, the actual effect of the explosion doesn't matter, which is why the actual gameplay characteristics of the Deathblast should be dependent on the Teamgame implications.

    Mike
  18. bobucles

    bobucles Post Master General

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    Re: The Commander Should Explode More Violently and Bigger..

    Wasn't there a whole thing about limiting the number of Commanders in team games, explicitly to reduce the number of free nukes being tossed around? Having even one throwaway Comm is a recipe for Comm bombing.

    Currently, Comms have a pretty strong resource generator. That will help mitigate suicide tactics, on account of the resources being too good to lose. Having interplanetary use will further cement a long term desire to keep Comms alive.

    The more desirable Comms are to keep around, the bigger they can blow up. It's pure SCIENCE. ;)
  19. bmb

    bmb Well-Known Member

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    Re: The Commander Should Explode More Violently and Bigger..

    I thought it looked pretty damn cool bugs and all.

    It's not quite UEF nuke - the undisputed best nuke in a video game - levels of awesome. But it was cool.

    The true awesome is often found in subtlety. It wasn't too over the top but it still had some punch.
  20. KNight

    KNight Post Master General

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    Re: The Commander Should Explode More Violently and Bigger..

    Yes, limiting the number of commanders in a team game is an option, but I don't think it's very appealing to the type of people that generally play team games.

    Frankly, I'm skeptical that you can make the commander attractive enough to completely rule out combombing just by increasing generation. I Feel such a thing might negate the "Start game -> Instant CombBomb" type BOs, but doesn't do as much to work against the "Start game -> Create Basic Eco/Production -> Give to Ally -> ComBomb" type BOs because once the player's core infrastructure is in place and the combombing is done, the idea is that the Combombing team will be ahead in terms of basic infrastructure.

    But we can't say yet what will/won't work yet until we get a better understanding of the games fundamentals.

    Mike

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