Testing server performances

Discussion in 'Planetary Annihilation General Discussion' started by cola_colin, October 18, 2014.

  1. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,080
    Likes Received:
    16,221
    Results:

    The following graphs use avg values per real time minute to create datapoints.

    Shiny graph 1 for the game on the AWS server, click for interactive version:
    [​IMG]
    PA Stats: http://pastats.com/chart?gameId=230001

    Shiny graph 2 for the game on softlayer:[​IMG]
    PA Stats: http://pastats.com/chart?gameId=230171


    Notice both have a few players that did not report to PA Stats, so the actual unit count is even a little higher.

    Links to posts with some more info on stats of the servers:

    AWS: https://forums.uberent.com/threads/testing-server-performances.65348/page-2#post-1022200

    Softlayer:
    https://forums.uberent.com/threads/testing-server-performances.65348/page-3#post-1022282

    Overall this makes me think that having 4 cores is nice, but late in the game they all seem to be overloaded by whatever the servers does besides sim, so the sim most likely is not alone on 1 core, hurting the sim speed.
    Though the game on the softlayer game happened to have a lot more units as well.
    Looking at how the amazon server never used more than 5-6 cores in this game I think a high clocked hexacore might be best.

    =====

    Hey,

    so to determine what kind of server we should get as community server I'd say we should do a few tests.
    So I say let's say some 20-30 player FFAs tomorrow(?) to test server performance.
    Currently my idea here is to compare the sim speed of the following servers:
    - An amazon 16 core vm
    - A quad Core Xeon 1270 V3: https://www.softlayer.com/Store/orderHourlyBareMetalInstance/37278/66
    - And maybe the 24 core opteron

    All these are either already online all the time or we can rent them for ~1$ an hour.

    So for this we need 20-30 players interested into played a bunch of FFA. Preferably they should be set up in very similar ways and everyone should decide on one play style and play that one style in all test games, as to create comparable results.

    The question is: Do we need 8+ cores for high player numbers or are 4 fast cores better?

    So I would suggest tomorrow afternoon till noon for this. That means from the moment I post this thread in 20 hours, so 16:00 german time. Can we get enough people for this?

    @Quitch also wanted to share this news ;)

    Meet at this time in the PA IRC
    Have PA Stats installed please.
    Last edited: October 20, 2014
    Quitch, proeleert, Bsport and 4 others like this.
  2. zihuatanejo

    zihuatanejo Well-Known Member

    Messages:
    799
    Likes Received:
    577
    If I am around at the time (i'll be in IRC as usual), I'll happily play. But I can't guarantee it, stuff invariably happens I find!
  3. FSN1977

    FSN1977 Active Member

    Messages:
    657
    Likes Received:
    232
    What kind of connection do a 20-30 player game require? "server"
  4. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,080
    Likes Received:
    16,221
    That is also a question we can answer with this. The amazon server has more than enough is all I know right now.
    My guess is 1-4 mbit/s per player for upload.
    Looking at your signature I wonder how many players fit in 36 mbit/s :p
  5. FSN1977

    FSN1977 Active Member

    Messages:
    657
    Likes Received:
    232
    hehe yeah , not many ;) But I have been playing with the thought of running it as a server, with a little more OC. But the connection is not good enough for that, at this point.
    Last edited: October 19, 2014
  6. tatsujb

    tatsujb Post Master General

    Messages:
    12,878
    Likes Received:
    5,374
  7. Quitch

    Quitch Post Master General

    Messages:
    5,224
    Likes Received:
    5,963
    Spreading the word :)
    cola_colin likes this.
  8. Quitch

    Quitch Post Master General

    Messages:
    5,224
    Likes Received:
    5,963
    Colin, you need to update the OP with a bit more information on what people require (PA Stats) and where to meeting (IRC? Monitor this topic?)
  9. ForceEdge

    ForceEdge New Member

    Messages:
    7
    Likes Received:
    2
    Any chance of a steam group for this? You can easily spam out gametimes and invites.
  10. stuart98

    stuart98 Post Master General

    Messages:
    6,011
    Likes Received:
    3,894
  11. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,080
    Likes Received:
    16,221
    Done
  12. superouman

    superouman Post Master General

    Messages:
    1,006
    Likes Received:
    1,139
    I'll be here
  13. brianpurkiss

    brianpurkiss Post Master General

    Messages:
    7,879
    Likes Received:
    7,438
    Looking forward to these results.

    I have some important stuff happening tomorrow afternoon, so I may or may not be able to make it. :-/
  14. burntcustard

    burntcustard Post Master General

    Messages:
    702
    Likes Received:
    1,318
    I don't think I'll be able to make it (but I'll try!) I'm rooting for the Xeon 1270 V3, I think it will outperform having more cores on the Amazon VM even with 20-30 people. I am hoping for numbers and graphs. I know there's a few people in the community with an unhealthy obsession with numbers and graphs, that could potentially spectate the games and take notes on sim speed, unit count, etc.
  15. Obscillesk

    Obscillesk Active Member

    Messages:
    166
    Likes Received:
    87
    I'd love to join since a 30 person FFA is exactly my sort of organized chaos, but I kinda doubt I'll be able to handle the system, since my machine craps out and PA crashes trying to load the 'inner sol system' map. Is it gonna be generated or planned?
  16. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,080
    Likes Received:
    16,221
    Does the ingame time counter actually slow down when the sim speed is low? If yes we can compare the final time it shows for the game with the time PA Stats shows. Though we need to make sure to subtract the landing phase, as PA Stats only starts to count once the first player gets his first economy "package".
    Also does somebody know an easy to use tool to get some graphs of cpu memory and network usage on a headless ubuntu machine?
  17. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,080
    Likes Received:
    16,221
    I am not even sure of that. A rather big game on pastats.com broke because it went out of memory, it didn't show any network lag. This is the result of a speed test on that server:
    [​IMG]
    Not that much upload.
    FSN1977 likes this.
  18. Fr33Lancer

    Fr33Lancer Well-Known Member

    Messages:
    595
    Likes Received:
    288
    Confirmed ;)
  19. superouman

    superouman Post Master General

    Messages:
    1,006
    Likes Received:
    1,139
    My PC is ready.
  20. Nuisible

    Nuisible New Member

    Messages:
    25
    Likes Received:
    12
    Even if not familiar with mods, I have installed PA Stats Online with PA Mod Manager.
    I will try to be there for the big FFA.

Share This Page